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-   -   Aridia- LA game for intermediate players (http://forum.shrapnelgames.com/showthread.php?t=47689)

Catquiet August 21st, 2011 12:04 PM

Re: Aridia- LA game for intermediate players, now recruiting
 
Quote:

Originally Posted by Sil (Post 782250)
Here's my counter point to this. There are two major issues with low magic sites, and indeed the CBM gem gen changes, particularly the lack of clams: they make Blood much more powerful since you can't counter/compete with it with big Astral spam and they make caster nations a lot tougher to play. The usefulness of any bless is also considerably increased, which is a good or bad thing depending on how long in the game you think sacred recruitables should be a major force.

I always felt that the Gem Generators warped long games. Blood, while powerful, has a constant cost. You are giving up gold from the province and research from the hunters. After a one time payment for a clam or blood stone, they are all profit with no real limit to how many you can ultimately collect. Blood income is also a lot more vulnerable than clams. You can raid, assassinate, or conquer blood hunting provinces but a clam hoarder can maintain a 50 astral income even if he is reduced to just his capital.

Groundworm August 23rd, 2011 03:12 AM

Re: Aridia- LA game for intermediate players
 
I tend to agree with Catquiet. In addition to his points, there's also the fact that the most recent version of CBM effectively eliminates SDRs. This admittedly is a semi-biased fix, as it affects blood nations disproportionately- Lanka and Vanheim, for instance, are hit much harder than Niefelheim.

As for certain nations needing to meet research goals, I don't advocate slow research (though I've never actually tried altered research settings), and altering site frequency doesn't effect researching at all. To address your specific point, Sil, I would argue that Patala needing Alt 3 by the end of year 1 to counter rushes is fine, but if you're waiting until the end of year 1 to expand in a not crippled manner, you're already way too late to join the party.

Groundworm August 23rd, 2011 03:19 AM

Re: Aridia- LA game for intermediate players
 
Also, the game is up: http://www.llamaserver.net/gameinfo.cgi?game=Aridia

llamabeast August 23rd, 2011 06:38 AM

Re: Aridia- LA game for intermediate players
 
Quote:

low magic sites ... make Blood much more powerful
The number of blood slaves collected is actually affected by the site frequency, so in theory at least this shouldn't be true.

Anaconda August 24th, 2011 11:31 AM

Re: Aridia- LA game for intermediate players
 
so whats costing?

kasnavada August 24th, 2011 03:35 PM

Re: Aridia- LA game for intermediate players
 
I will no be there from friday night (GMT) to sunday afternoon (GMT time again). Could you delay hosting accordingly ?

Thanks.

Groundworm August 26th, 2011 06:17 PM

Re: Aridia- LA game for intermediate players
 
I'm faced with a possible hurricane and loss of power this weekend, and kasnavada will be unable to take his turn from tonight until Sunday (though he's already submitted the current turn)

I'll watch the game clock closely, and will apply a 72 hour extension on the next turn (turn 5). This should cover those of us who may be unable to take our turns this weekend. Quickhost will still be on, so the turn will cycle if we all get it in.

Catquiet August 29th, 2011 09:29 PM

Re: Aridia- LA game for intermediate players
 
Bjaarn, why no private messages?

kasnavada August 30th, 2011 01:21 PM

Re: Aridia- LA game for intermediate players
 
Thanks for extending !

Deadnature September 1st, 2011 12:42 AM

Re: Aridia- LA game for intermediate players
 
I would like to request a 24 hour extension since im moving into a new place and am unsure when ill get my internet up and have time for my turn.

thanks guys...I probably wont need the full 24 hours.


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