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Re: Whoah theres a lot of micro management in this game
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Re: Whoah theres a lot of micro management in this game
Impressions can be misleading. Keeping specific counts tends toward the AI going off script for good reasons more than not. Of course, anytime we disagree with it that tends to stick in our memory for a long time. :)
However, you will find that many of the advanced players will take scouts along with any walking army that has mages. The scouts can stay hidden out of combat and hold things. Gems, blood slaves, equipment for breaking castles, etc etc. Its abit more micromangment but it is a way to handle the situation. Instead of having mages haul enough gems for a long war, only give them enough for the next fight. Even better if you have stealth flyers who can quickly replenish |
Re: Whoah theres a lot of micro management in this game
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I'm well aware of this technique. It doesn't help when the next fight is something other than what you think it will be, and your mages decide to blow the gems they have on a relatively small advance force that arrived magically, and then they lack the gems for the major fight. Gem use AI is a hair too trigger happy, though its better that than the opposite. |
Re: Whoah theres a lot of micro management in this game
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Units DO NOT block line of sight. Archers DO NOT check line of sight. Nothing in this game deals with line of sight. At all. This is wholly irrelevant, and YOU SHOULD KNOW BETTER. |
Re: Whoah theres a lot of micro management in this game
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If yes, it will waste gems in teh most gratuitous and bizarre manners possible. Ok, its not quite that bad, but it will freely burn gems no matter how minor the actual threat so long as there's enough enemy army strength for it to spend any gems at all. Since the relevant strength is quite a ways below equal, carrying too many gems can and often does equate to gratuitous gem wasting. How the AI actually measures relative army strength is of course flawed, and there are times when any sane player would have wanted to spend gems that it simply doesn't. |
Re: Whoah theres a lot of micro management in this game
Is there any way to stop mages from eating gems? I want them to only use the gems they carry for casting scripted spells.
Actually im kind of surprise there hasnt been any AI improvement mods yet, given how poor the AI is and how important a role it plays. Also surprised at the lack of UI mods. |
Re: Whoah theres a lot of micro management in this game
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AI improvement: there was one attempt made. Again, outside of tweaking some spell mechanics which influence AI decisions (which is what the one attempt does), you'd need to hack the process as it ran. Basically, the game doesn't have convenient hooks for modding most of this stuff, and since hacking the game is an extraordinary measure for something like a UI hack, no one has tried it. |
Re: Whoah theres a lot of micro management in this game
Well that kind of sucks. Hopefully the sequel will be a lot more moddable with less micro management, wasnt this game released 5 years ago though?
About generating maps...how do you generate a map with entirely no water at all? |
Re: Whoah theres a lot of micro management in this game
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Its actually not *that* hard. But you'll want to check out the modding documentation for map making. Now, if you want a *random* map with no water, i can't help you there. |
Re: Whoah theres a lot of micro management in this game
I meant use the generate map option to generate a map with no water...apparently you cant select any parameters for generating a random map...
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