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Re: Opening Gambit
IMHO (SP), you don't need more than one scout at the start. It's not like you're gonna be going far, or doing anything about distant lands. On the turns you're making more scouts, why not make, say, more researchers?
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Re: Opening Gambit
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Re: Opening Gambit
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Not only will you suffer much more should your mage die (even in SP - like really bad luck with a ninja attack or coming across Bogus's gang), but you also prevent yourself from having one more smiter on the battlefield. Instead of having one smite-mage + 1 other-artillery, you get only a single mage that casts a single of these spells. |
Re: Opening Gambit
Some other starting armies have OK odds of a turn 1 conquest (MA Ulm in addition to Ashdod and Abysia), but would not really want to risk that over a single province.
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Re: Opening Gambit
All, thank you for the constructive criticism :-) I do see what you are saying about "all eggs in one basket"
@JB I usually get at least one province where I can recruit indy scouts pretty quick, then I can switch to just recruiting researchers. Another thing about a lot of scouts is threat detection... the AI tends to may a bee-line right for the human player; I can detect the biggest armies fairly quick with a spread of scouts. I also locate the AI capitals pretty quick, and, if I have a spy recruitment capability, extra forts can generate those spies and mass them to instill unrest in the enemy capitals neighboring provinces. And if you are playing with the magic sites mod, there is one that can produce a flying, sacred assassin-seductress... pretty crazy against invading armies and all sorts of evil stuff :-) |
Re: Opening Gambit
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If you happen to buy 2,3,4 or more mages in the first turns, then the mistake compounds and you lose even more research. That research lost outweight, by FAR any extra adventage you might get from having a scout one or two turns earlier. |
Re: Opening Gambit
Indeed.
Also, concering the AI, put 10 PD into every province as soon as you conquer it. It really makes them more peacefull. The beeline making happenes when an AI scout sees a Human province with less then 10 PD. The AI thinks "Yay free province" and beelines for it. |
Re: Opening Gambit
With regards to hiring mages early, the contribution of a single mage over the long term is fairly irrelevant as a consideration. What you need to be worried about are your immediate goals. One mage won't make a huge relative difference between you and other nations. What will make a difference is your early fighting strength. If you can hire non-mage commanders that will significantly increase your early fighting strength, then it can still be a valid purchase. On the other hand, you don't want to purchase non-mage commanders if they'll interfere with your ability to research critical early spells. Basically, do the math first.
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Re: Opening Gambit
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However, I was not advocating against expanding, I was advocating against buying scouts. Early expansion makes up for any research lost, becouse it allows you to get a bigger country, that it's the same that having extra castles, and extra castles mean extra research. There are a lot of situations where you wouldn't buy a researcher in the first turn. For example, with Ermor MA, you are almost bound to use your first mages as commanders, as you need mages to carry undeads. Several nations with heavy bless strategy need to buy a priest in the first turns as well, and some nations expand using SC chasis (like Nieflheim with jarls). Early expansion is the single most important thing in the first turns, bar none. However, a lot of nations (most of them), need not to wast any castle turns on that. You can expand to your first province with your initial army, then recruit an indy commander there, and go back to get your second army when it's ready in turn 3. In the meanwhile, you should be buying a mage+troops each turn, if you can afford, or just troops, if you can't. That bassically depends on how cheap are your researchers. |
Re: Opening Gambit
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@Zorfwaddle (what a name! :) ) The way you described it, you talked about "alternating" your mage/scout builds, from the outset. That's up to you and your playing style, from a beginner's pov I was just saying I find it a waste of effort to produce many, early scouts against SP AI. |
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