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-   -   MP: Santa in the Chimney - no diplo mp game, 6/6, game ended, revenant - ermor wins! (http://forum.shrapnelgames.com/showthread.php?t=48118)

Hylobius January 24th, 2012 09:24 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
My Babel Fish seems to be malfunctioning. Is "border incident" Ermorian for "bloody invasion"?

ghoul31 January 27th, 2012 12:00 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
LOL, I lost control of my eater of the dead, and it wiped out my entire army.

curtadams January 27th, 2012 04:04 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
Um, that thing was pretty terrifying a few turns ago, according to my scout report. I'm afraid to think what it's like now.

revenant2 January 27th, 2012 06:59 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
I was trying to figure out why there was a lone EotD on my border...

One of my astral mages ("The Grendel Slayer") is going to try to explode his brain remotely this turn. Hopefully, it has one.

curtadams January 27th, 2012 11:59 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
I think it has more than 1000 hit points so even a successful Soul Slay won't do the job (only 999 damage). Plus on my scout report it had a magic resistance of 29 IIRC so don't expect a quick kill even if it is killable that way.

I was thinking that maybe with enough mages casting entanglement and paralyzation I could keep it locked down long enough that it would autoretreat and die, assuming I can grab the province it just left. Hopefully I won't have to try.

Hylobius January 27th, 2012 05:16 PM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
I think that Eater of the Dead is my favorite unit, although I have seldom been brave enough to make one.

revenant2 January 27th, 2012 10:44 PM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
Quote:

Originally Posted by curtadams (Post 793412)
I think it has more than 1000 hit points so even a successful Soul Slay won't do the job (only 999 damage). Plus on my scout report it had a magic resistance of 29 IIRC so don't expect a quick kill even if it is killable that way.

I was thinking that maybe with enough mages casting entanglement and paralyzation I could keep it locked down long enough that it would autoretreat and die, assuming I can grab the province it just left. Hopefully I won't have to try.

35 MR :(

http://img214.imageshack.us/img214/1433/eotdd.th.png

Arco, you'll pay for unleashing that abomination on my lands!

curtadams January 28th, 2012 11:53 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!

revenant2 February 1st, 2012 02:58 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
Quote:

Originally Posted by curtadams (Post 793499)
Hm, protection 7 - should be killable with a few hundred archers. Once it gets out of that lake, of course. You wouldn't want to take a swim there!

The menace is no more!

We fought it again at the bottom of the lake, but this time we sent in a few more squads of undead horsies to distract it while my wraith lord pounded it in the face until it got bored and ran off to it's doom.

I thought I was going to have to build a small army of thugs equipped with soul-slaying x-bows to take care of it, but I got lucky it went back to the lake.

Note: this thing is scary to fight on the surface where it casts acid storm.

ghoul31 February 2nd, 2012 06:54 AM

Re: Santa in the Chimney - no diplo mp game, 6/6, starting
 
going AI

who wants the password for the game?


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