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-   -   Hit percentage rant (http://forum.shrapnelgames.com/showthread.php?t=48188)

Suhiir January 1st, 2012 12:43 PM

Re: Hit percentage rant
 
Snipers ARE incredibly useful.
But keep in mind giving people a sniper rifle does not make them a sniper.
The rifle is a tool, the person with the aptitude to become a highly-trained sniper (reflected in the +5 to +10 FC/RF) is the part that really counts.
And no army in the world has as many snipers as they would like.

Look at the American Sgt York in WW I, he wasn't a "sniper", just a guy with a standard issue M1903 Springfield rifle. Yet his personal skills made him as (or more) effective then any "sniper".

gila January 1st, 2012 07:26 PM

Re: Hit percentage rant
 
Snipers are a bear to deal with,exp.if there is so many of them.

I know this is MBT forum,but like to share an unpleasant surprise when playing against a pbem opponent.

Ger v Rus -Barbarossa

We set up rules to limit 0 sized units,imagine my surprise,when this guy bought all elite(no drop) red para's which have a sniper per coy,

I as Ger only had 2 snipers in a Bn of infrantry.

When I queryed him on why so many snipers,the answer was" Russia is rich in people"

Learned something else new on how some exploit the game.

chrissandvick January 7th, 2012 04:44 PM

Re: Hit percentage rant
 
Quote:

Originally Posted by Aeraaa (Post 791616)
...However I'm playing as the USMC againt NKorea defending the Obon-Ni ridge (sp?) and I'm being attacked by a horde of infantrymen and T34s, so I need every rifle I can get... my sniper was dug in in a foxhole in defense.

Keep in mind that a lot of advice given is general in the sense that it will often apply more to generated battles than to scenarios. I've played 001 Obong-Ni a few times and you're not going to be using scouts or the snipers in the same way simply because of the assumptions of the scenario. You're getting swarmed and it really is a case of every unit firing full blast just to keep from being overrun.

As others have mentioned snipers are deadly but fragile. When I played that scenario the snipers pinned the advance for a bit but always got zapped from the sheer amount of return fire.


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