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-   -   Coe 3 Aar (http://forum.shrapnelgames.com/showthread.php?t=48279)

st.patrik January 29th, 2012 08:08 PM

Re: Coe 3 Aar
 
I am sad to report that our dear leader Ostrogotha has been slain. He attacked an iron mine guarded by a group of evil Bakemono and was slain. Ostrogotha was a great leader who earned the respect and admiration of everyone who knew him. His death is a tragic loss for all the people of the realm, and for me most particularly. His last wish was that I, Godegisel, should take over his position of leadership. We are asking everyone to work extra hard in this difficult time, to get us through these dark days.

__________________________________________________ ____________________________


Thank god that idiot Ostrogotha’s dead. Just too bad he took some of our troops with him. I am heading back to the crystal tower to shore up our defenses, and then will head out to try to find some more resources, to get us back on our feet. - Godegisel

Doo January 29th, 2012 11:13 PM

Re: Coe 3 Aar
 
Poor Ostrogotha!

Is there still chance of victory for the apprentice?

Flop January 30th, 2012 06:29 AM

Re: Coe 3 Aar
 
Is there any way to improve the level of the apprentice, so that he can do the same stuff that Ostrogotha could, before he died?

Edi January 30th, 2012 06:40 AM

Re: Coe 3 Aar
 
Yes, a ritual of mastery, which is bloody expensive and destroys the coal mine in the process. However, since the next version update breaks savegames, we shall never know if the apprentice would have made itthat far.

st.patrik January 30th, 2012 11:34 AM

Re: Coe 3 Aar
 
Quote:

Originally Posted by Doo (Post 793630)
Poor Ostrogotha!

Is there still chance of victory for the apprentice?

Yes, but it's tough to lose your most advanced commander.

This incident highlights a really important and tricky part of the early game: gauging whether or not you are strong enough to take out a group of independents. You start with relatively few units, and so early on you are often playing it closer than you'd like to. It's easy (especially when you're new to the game) to underestimate the strength of a group of independents. If you make that mistake (like Ostrogotha) then it's a big blow.

samoht January 30th, 2012 11:40 AM

Re: Coe 3 Aar
 
In CoE2 there were some characters, like the barbarian, where it was hardly even an inconvenience to lose your main commander, whereas losing your Enchanter or Demonologist or whatever could be crippling. Is that still there case? Are there still some main characters that aren't very consequential?

Edi January 30th, 2012 12:04 PM

Re: Coe 3 Aar
 
Yes, the same is true here as well. Barbarian Leaders are a dime a dozen (baker's dozen at that) and the Senator (even though he is mobile in CoE3) just gets in the way of doing things.

Nobody mourns a politician's demise... ;)

The Senator is interesting in the sense that as long as he has any commanders at all, both of his starting ones (Senator and Centurion) are eminently expendable. As soon as you can recruit a Leo, the Centurion goes from main army commander to troop ferry, since the Leo has leadership bonuses (morale boost) and the Centurion does not.

Baron and Burgmeister can also lose the secondary heroes without much impact, though High Lords are expensive to replace. The main heroes of these classes you don't want to lose because of their combat abilities or army boost abilities.

Doo January 30th, 2012 04:45 PM

Re: Coe 3 Aar
 
Well if you can't complete a victory with this game you have to do AAR's until you do. Its in the rules somewhere.....

;)

st.patrik January 30th, 2012 08:29 PM

Re: Coe 3 Aar
 
1 Attachment(s)
First sign of the enemy. A shambler prince with a spearman and hybrid in tow. And just when I was about to take over my ally’s coal mine!

http://forum.shrapnelgames.com/attac...1&d=1327969763

Gandalf Parker January 31st, 2012 10:33 AM

Re: Coe 3 Aar
 
Quote:

Originally Posted by Edi (Post 793672)
Yes, the same is true here as well. Barbarian Leaders are a dime a dozen (baker's dozen at that) and the Senator (even though he is mobile in CoE3) just gets in the way of doing things.

Nobody mourns a politician's demise... ;)

On thing I find irritating in CoE3 from an RPGer viewpoint is that at the start of the game I name my commander. And yet, when that commander dies I have not necessarily lost the game. If I name my Senator then I feel rather obligated to protect my Senator even though its rather a worthless piece.

Ive mentioned that I think we should be naming our empires instead of that first expendable leader.


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