![]() |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Quote:
That said, I think kianduatha is overstating the usefulness of the five sign spells within a communion. Let's break 'em down: Air: This one is the nicest since it hits an ever widening area (scales with holy power) with sermon of courage and air shield. However, only 1 in 5 Seigu can cast this and by the time I'm sending out large communions, I'm usually well on my way to arrow fend if that's a priority for me. Good but not amazing. Earth: Hits one demon with an easy-resist, shorter range soul slay. That's a pretty big waste of an action for a communion master. Fire: Hits one unit with an easy-resist charm spell. This is better, especially if you deck out your caster with penetration-boosting items. Still, anything worth casting it on is going to have at least a decent MR meaning any success is a statistical outlier. For everything it can succeed reliably against, your better off dropping some communion-boosted evocation on instead. Nature: Bestows the caster and all communion slaves with Power of the Spheres, without requiring an astral pearl. Nice, certainly, but since PotS isn't exactly expensive or out of Jomon's research path (conjuration), it isn't anything to write home about. Note that this does NOT stack with PotS... nor does it scale in any way. Water: I don't actually know how much fatigue this spell removes, or whether that amount scales with holy power or not. However, it would only really be worth scripting in a communion with a whole lot of slaves (preferably a reverse communion). Depending on how much fatigue it removes, it might approximate what a blood mage can do with reinvigoration. However, Jomon can already get this benefit from the recruit-anywhere Envoy of Ryu (guaranteed to have at least W1H1) and a crystal matrix (which almost 2 out of every 5 Onmyo-ji can forge). |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
What if we got ride of the Shugjena, and replaced the Seigu with
Master of the Fivefold Path, a Capital only unit H2 F:1, A:1, W:1, E:1 N:1 FAWEN +1 Even as I write this, I'm not a huge fan of it. |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Update!
Sites Enclave of the Ryu - 2 Water, Imperial Shrine - 1 Air, 1 Nature, 1 Earth Castle Units Ashigaru Spearman (Yari)- Same is later era Ashigaru Bowmen (Shortbows) - Similar to bandits without stealth Attendent (Naginata) - Similar Stat to later era Samurai but with less protection (Jingasa instead of Kabuto) Attendant (NO-Dachi) - Same as a above Samurai Archer - Similar stat to O-ban or Go-Hatamoto, but with the weapons and armor of the Samurai Archer. Samurai Cavalry - Same Stat line of Cavalry but with Samurai Armor instead of heavy samurai armor. (Might do an archer version, but mount archery comes later in the history of Japan) ?Wokou - Two Wakizashi, Samurai Armor, no helmets, although not from the correct period, they fit the era, don't you think? ?Onni-Bushi - Naginata, Samurai Armor, Jingasa, Immune to Seduction, Patrol Bonus. High Morale, but everything else is basic. Build them to patrol a region. Female units that existed. Shrine Units - everywhere None Underwater units Shrimp Soldier - Same as later era Shark Warrior - Same as later era Capital specific Enclave of the Ryu (Site) Shark Warriors - Same as above Imperial Shrine (Site) ?Miko - Sacred Bow (true story) Imperial Robe, Jingasa, Idea - When blessed, bows do double damage to undead and demons (Can that be done?) Castle Leaders Gokenin - Same as later era, but without heavy samurai armor, and with longbow. Mounted Gokenin - Same as later era but without heavy samurai armor ?Jito - Wakizashi, Ashigaru Armor, Jingasa, Weaker, decent leader with patrol bonus. Like the Eunuch, but with all parts attached Shugo - Better version of the Mounted Gokenin. ?Wokou Captain - Same as the unit. Decent Leader (40) and has sailing and 25% of Air and 25% of Water (7/16 chance of a magic user, 1/16 chance of having both) Shrine Monk of the five folds - As a the later eras Laboratory ?Shugenja - Same as later era! Onmyo-ji - Same as later era, but younger, and maybe a better chance of predicting events. I don't know. Shrine/Laboratory ?Envoy of the Ryu - Holy 1, Water 1, +1 FAWEN. Amphibious and can take 10 units underwater. Basically a cool priest of water, with some magic. Underwater Ryujin - Same as later era Crab General - Same as later era ?Envoy of the Ryu - Same as above Capital Specific Enclave of the Ryu Ryujin - Same as above and the later era Imperial Shrine ?Saigu - H2, 1 Earth, 1 Air, 1 Nature, +1 FAWENx2 Immune to Seduction, Healing 50%, Awe 0, movement 2 Female relatives of the Emperor, chosen to be trained as priests. Spells available - Summon Karasu Tengu Ambush of Tigers Summon Konoha Tengus Contact Dai Tengu Contact Nushi Contack Kitsune Contact Jigami Contact Mori-no-kami Sommun Ujigami Contact Kaijin Contact Tatsu Summon Kenzoku Summon Goz Mezu Contact Yama-no-kami Teaching Sign Fear-not Sign Welcome Sign Earth-Touching Sign Meditation Sign |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Quote:
Alternatively, and far easier and more likely to work, don't make them bless themselves to use the blessed bow, they're a priest anyway and they'll probably be doing some blessing before they start shooting anyway, or you can assume the bows were blessed outside of the battle. It won't really make a big difference in the long run. |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
That new version of a Saigu is interesting--it doesn't look like much, but most of them would be able to pack quite easily E5 or A4(A5 in a storm) or N5 in a battle. Even the F ones can get F4 in a pinch in-combat, but their real benefit is as army buffers it sounds like.
Agreed on simply giving the Miko just plain bows that do bad things to demons. It just works, and I don't think there is a way of giving them a special spell that wouldn't give all your priests the ability to get demon killing weapons. |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Miko are sacred Units.
|
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
1 Attachment(s)
I have been away number crunching; I see I've missed some recent developments. To help inform us on how magically powerful to make the Seigu, as well as how much it should cost, I've gone and compared all the top mages from the Middle Era and determined things like Average Gold Cost, Average Upkeep, Average Highest Path, Average Total Paths, and Average Cost Per Path. These are further broken down between cap-only mages and recruit-anywhere mages. The overall numbers are the following:
Average Gold Cost = 296.3 Average Max Path = 3.4 Average Total Paths = 6.3 Average Cost Per Path = 47 Therefore the latest 7-path Seigu should cost 329 => 330gp and it'll be in-line with the cost of its peers. |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Maybe she is a bit too powerful. I should probably get rid of Awe and make her old with 1 movement. But thanks for the info, that is really cool.
|
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
The more that I think about it, the more I want her to be the same price as the Celestial Master.
H:2, F:1, A:1, W:1, E:1, N:1 + FAWEN x 110%? |
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Based on the data I've compiled, I'd make the Saigu something like this:
Saigu, E1A1N1H2 + 1xFF/AA/WW/EE/NN + .1xFAWEN, 340gp, Immune to Seduction, Healing 50%, barely old(-1 stats), Map Move-1 Now her cost is strickly average and she's like a cross between the Celestial Master and the Imperial Alchemist. This is especially appropriate because the Imperial Alchemist has a similar FAWEN path theme as well as healing. She is sacred and can hit A/E/N3 60% of the time which justifies her being more expensive and slower than the Imperial Alchemist. Plus, one of T'ien Ch'i's themes is "cheaper than average mages with low, diverse paths", so it makes sense that Jomon's capstone mage is a bit costlier. The fact that Jomon has weak priests but seemingly decent sacred units doesn't matter so much since that sacred is an archer so you can stick the lowly H1 blessing them well out of harms way while they pepper the enemy from afar. Quote:
As such, think on the larger context of MA Jomon and what the Saigu is meant to inhabit before you start trying to fine-tune its stats. |
All times are GMT -4. The time now is 11:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.