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-   -   Troops (http://forum.shrapnelgames.com/showthread.php?t=4845)

Baron Munchausen December 30th, 2001 05:00 PM

Re: Troops
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
This would be cool for tactical combat, but combined with the other changes it would make conquering a planet in strategic combat almost impossible, since the troop ship won't approachuntil the weapons are gone. Unless the shilds aren't that strong I guess.

IMHO rasing the effectiveness of the militia would work fine. We don't really need actuall unit-unit battles do we?

Geoschmo
<hr></blockquote>

Yes, we need unit-to-unit battles. It's absurd to imagine that you could destroy every single tank on the shore with bombardment from ships and then land your own tanks unopposed. There are all sorts of ways to hide and disguise a tank from long-range attack. But in SE it is assumed that when you hit a planet you always hit something functional, so you can wipe out every single unit on the surface of a planet from space. There ought to be a way for troops to survive bombardment as effectively as militia.

geoschmo December 30th, 2001 06:37 PM

Re: Troops
 
I guess it's just a matter of opinion then. I don't really see a need for it myself. It simple enough to adjust the settings and make planets a little tougher. It doesn't matter to me if they are militia or actual troop units that I construct. It's not that much of a stretch in my mind to just view the militia as the primary defensive forces against planetary invasion and troop units as specilized offensive forces for attacking. There are many types of units and tactics in real combat that are good at offense and not so good for defense.

I guess it would be nice if there was some way to "harden" a planet with a low population to be able to repel an invasion. There is an ability "change ground defense". I haven't found anything that uses it. It may not be an operational ability. I am going to experiment with it and see if it could be applied to a facility to boost the ability of the militia further. There was a facility like that in SEIII IIRC.

Otherwise the only way to do what you are wanting Baron is hard code changes. I guess you would need to have the cargo get destroyed gradually, the way facilities are now. The problem I see with that is you are back to not being able to eliminate the weapplat's without destroying the rest of the planet, and your troop ships are going to have a rough go of it getting close enough to drop troops.

Geoschmo

geoschmo December 31st, 2001 02:58 AM

Re: Troops
 
Well, I tested the change ground defense ability and it doesn't appear to work.

Geo

Lastseer December 31st, 2001 05:09 PM

Re: Troops
 
This is one of the things I've been doing since somewhere around the 2nd patch. Change the amount of damage required to kill a population point by a factor of 10 or 20. Then change the damage done by planetary weapons up by the same factor.

It makes planetary weapons actually worth using, and makes troops a more fun part of the game.


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