![]() |
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Design pretenders
Ok, I'll add my vote to your two votes so that's three votes in favor of Roaches and three abstentions so that's the map we'll go with.
I'll have a no indie version of the map ready by tomorrow. Feel free to already upload your pretenders and then I'll start the game once the map is done. Also, at the risk of stating the obvious I just want to remind everyone to keep in mind what paths they'll need to access summons. I'm sometimes willing to roll the dice and gamble on indies supplementing what my national mages and pretender bring to the table but that won't be an option here. |
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
I've uploaded the no indies version of the map to the server and set the game to autostart once all pretenders are in.
Please download the map from the first post. And of course send in your pretenders so we can get things started. :) |
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
Just want to reiterate the rules so there is no confusion.
- No diplomacy - No recruiting Indies (including Mercenaries and any sites that may have slipped through your mod). Also, are we going to have any victory conditions? Last one standing/consensus? Number of caps held? I think I have my pretender ready, will be sending in soon. |
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
Quote:
Quote:
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
which mod are we using? nations_2v2, nations 2v2 debug, or both?
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
Quote:
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
Good grief, it looks like I need to remind myself of the no mercs rule. I usually forget to even check the available mercs so of course this game I not only remember to check but recruit one. :doh: Luckily, I realized what I'd done a minute later and cancelled my bid.
Anyway, I hope everyone enjoys the game! |
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders
I'm going to need a 48 hour extension on the next turn. I got the current turn in, but not sure I can take another until Sunday morning (GMT). Thanks.
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Sure, no problem. 48 hours have been added.
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Actually, I postponed things a turn too early. The current turn has now been postponed until Sunday.
|
All times are GMT -4. The time now is 11:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.