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Re: Overall Strategy and Massive Confusion
bringing this badboy back from the graveyard, I love it when people name their ships in (Italian for example) and i just head on over to altavista and figure out what he lays his mines with and what he carries his fighters in, however he has several transports that are "somthing translator can't figure out" carrier and haven't done anything yet, they arn't troops because he has only glassed so far, and this is a non-gold so its not drones. but its fine, i really don't care, im about to kick his booty.
Any more notetaking suggetsions? |
Re: Overall Strategy and Massive Confusion
Note-taking? You guys are crazy! http://forum.shrapnelgames.com/images/icons/icon12.gif j/k
I name all my ships individually, with completely random names. http://forum.shrapnelgames.com/images/icons/icon7.gif I've seen one player name ships like this: Killer VII - is a warship Killer VIl - minesweeper Killer VlI - supply ship All of these names (unfortunately) look identical in the list where the ships in a sector are displayed, so you cannot tell at a glance how many warships and support ships are in a fleet. If you click on a ship, the font used for the design name is different, so you can tell what the actual name is that way, but it is longer and more complicated than simply looking at all the ships in 1 sector at a time. |
Re: Overall Strategy and Massive Confusion
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Re: Overall Strategy and Massive Confusion
Because it has no weapons, so it will run to the corner in strategic combat.
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Re: Overall Strategy and Massive Confusion
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Re: Overall Strategy and Massive Confusion
Yeah, and then it is not the ship Gryphin had described. http://forum.shrapnelgames.com/images/icons/icon10.gif That type of ship is useful; the one with all PDCs is not.
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Re: Overall Strategy and Massive Confusion
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So - I'm back to my original plan to add PDC and even a cannon or two to my missile ships. With a cannon on a MS - it can 1) fight back whilst re-loading missiles, 2) not run away whilst doing same. But since I hardly ever fight using Strategic ... Beware the 'wandering cow' when setting traps for the unwary. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 15, 2002, 15:41: Message edited by: Elowan ] |
Re: Overall Strategy and Massive Confusion
Elowan,
The key to an "Aegis" design is a hull with: Max speed, Armor and Sheilds to fit your style 1 Beam weapon with a range no longer than that of the PDC Fill in the rest with PDC. With the Beam weapon it will stay in the fight. I don't know what happens if that weapon gets knocked out. |
Re: Overall Strategy and Massive Confusion
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The Aegis is a missile cruiser so where do missiles fit into the design of which you speak? [ September 15, 2002, 17:44: Message edited by: Elowan ] |
Re: Overall Strategy and Massive Confusion
Could be wrong name. I thought the Aegis crUsers were designed to cordinate Point defence through out the fleet as well as Guied Missles.
Call it an AA Ship |
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