.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   Info: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE (http://forum.shrapnelgames.com/showthread.php?t=48569)

Kenny March 29th, 2012 09:25 PM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
Quote:

Originally Posted by Mobhack (Post 800163)
Quote:

Originally Posted by Kenny (Post 800144)
I love a new feature in Mobhack. Now when a user hits the commit to change checkmark for a unit,the page no longer scrolls to the bottom.

Very handy for this user,thanks gentlemen!:up::D

Thank Don for asking for that one - it never bothered me at all, but apparently irritated him.

Cheers
Andy

Andy

I didn't request it,and don't know if anyone else did. It never really "bothered" me because the the alternative(no Mobhack) was too grim to think about.:cool: No place for a complaint on my part because I well remember SP2 and SP3. I take what I can get and am grateful for it.

Whatever or however the reason for the "fix", let's just say I'm a bit more of a happy camper.:D

Trac_511 April 1st, 2012 10:10 PM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
Thank you so much, to all those involved in this freeware (well, I purchased the winSPMBT CD) and for v6.0 which adds many Cold War scenarios which I've been aching for. Thank you, thank you, thank you!

runequester April 19th, 2012 01:55 PM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
You guys are amazing

Nightblade April 29th, 2012 08:03 AM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
Thank you all for your dedication and patches.
Plain amazing work in improving WinSPMBT everytime !

Aeraaa July 6th, 2012 06:54 AM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
Something that I observed in the latest patch is the increased lethality of artillery. I have witnessed many instances of complete wipeouts of squads that are completely healthy or maybe with 1-2 casualties. In an instance a 152mm howitzer shell landing in the adjacent hex of a Chinese squad containing 9 men killed or wounded all 9 of them and I repeat, in the adjacent hex! Could you tell me if artillery is indeed made more lethal in the 6.0 version?

Mobhack July 6th, 2012 07:07 AM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
There were no changes to artillery effects.

Have you changed your artillery lethality settings in preferences?

Or have these elements perhaps moved 6 hexes down a road, or been driven 10 hexes and dropped off by an APC?.

Andy

Aeraaa July 6th, 2012 10:44 AM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
The only change I've made in the preferences since I've started the game is in one scenario were I lowered the morale of an enemy, because I've found it unrealisticaly high. No other changes were ever made. The possibilities you say may be true for some other instances, but in the one I told you about it was 2 turns after they were spotted. Maybe it was extreme luck to my side.

PS: Another thing that may have mattered is that I now use observed fire much more frequently than when I started the game. Still, in the adjacent hex?

Mobhack July 6th, 2012 12:45 PM

Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
 
If your fire is observed then more shells will be falling closer to the target hex rather than scattering over the countryside, so the cumulative effect of suppression from near misses etc will go way up.


Andy


All times are GMT -4. The time now is 04:10 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.