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-   -   death bless (http://forum.shrapnelgames.com/showthread.php?t=48605)

Adam J April 2nd, 2012 03:23 PM

Re: death bless
 
In cbm the death weapons bless is still resistable right?

Shardphoenix April 2nd, 2012 06:19 PM

Re: death bless
 
Right, it is.

Finalgenesis April 2nd, 2012 10:22 PM

Re: death bless
 
Death bless (Db) with sacred archers has been mentioned.

You can also duplicate this pretty cost efficiently with sacred mage + bow of war for certain nation, more specifically it's best for those nations with cheap sacred mage with a water path for a quicken self.

Say, LA Atlantis' Tungalik as one example. Of course, you do need the appropriate construction research so it's not an early game tool.

Of course, you'd want more synergy then just sacred archery if possible. As mentioned: Db spell blasting, other national sacred troops, spell path diversity...etc.

Going back to LA atlantis example, they have the Db Tungalik BoW angle, Db Angakok spell blasting angle, arssartut sacred troop (though Db is a bit of an overkill on top of perma-weaken bone glaives), and for spell diversity despite appearance it is actually useful if you open up crosspaths, say for example ND (Lamia queen), SD (Ether gate), ED (hidden in sand... it's more useful to LA atlantis then you think)...etc it doesn't hurt that N, S, E are all very useful bless and diversity for LA atlantis.

Oh my, I seem to have veered off a bit there...

JonBrave April 4th, 2012 06:42 PM

Re: death bless
 
Quote:

Originally Posted by Finalgenesis (Post 800561)
You can also duplicate this pretty cost efficiently with sacred mage + bow of war for certain nation, more specifically it's best for those nations with cheap sacred mage with a water path for a quicken self.

Clarification requested: Because with quicken self you cannot melee attack twice but you can fire a bow twice? (If it's one of those bows which only fires every other turn, q.s. doesn't make it fire every turn, does it?)

bbz April 4th, 2012 07:20 PM

Re: death bless
 
Quote:

Originally Posted by JonBrave (Post 800746)
Quote:

Originally Posted by Finalgenesis (Post 800561)
You can also duplicate this pretty cost efficiently with sacred mage + bow of war for certain nation, more specifically it's best for those nations with cheap sacred mage with a water path for a quicken self.

Clarification requested: Because with quicken self you cannot melee attack twice but you can fire a bow twice? (If it's one of those bows which only fires every other turn, q.s. doesn't make it fire every turn, does it?)


You attack twice in mele if you use quicken self. It gives you quickness effect = increased action points + 2 attacks per turn(or two shots with a bow) It doesn't affect spell casting so you still will be casting only one spell per turn.

And about the crossbow question: Yes it would fire every turn with quickness.(given that it fires 1 time for 2 turns.)

BewareTheBarnacleGoose April 4th, 2012 08:07 PM

Re: death bless
 
Think before quickening archers, though, as the extra action points seem to cause them to move forward each turn no matter how you script them. It can still be good to get more shots off early, but you don't usually want unarmored archers rushing into melee.

JonBrave April 9th, 2012 03:16 PM

Re: death bless
 
Quote:

Originally Posted by bbz (Post 800749)
And about the crossbow question: Yes it would fire every turn with quickness.(given that it fires 1 time for 2 turns.)

That's very interesting! I had assumed the "once every two turns" was a "feature" of the bow, like, I got too hot from firing sort of as a machine gun, or something ... :)

thejeff April 9th, 2012 03:58 PM

Re: death bless
 
No. More like, it takes too long to load and cock.

JonBrave April 9th, 2012 04:43 PM

Re: death bless
 
This makes it more viable for me, as I didn't fancy the "every other turn". Tell me, playing SP (so it's not like the opponent might be all mages), is it ever really going to target much of interest? I get the impression, even with some "targetting", there is so much chaff around in any decent AI army that doesn't pick much of interest to hit?


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