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Re: EA-UGH The rise of Cavemans
One correction: you probably want effect 10037 instead of 10038 as 10038 is an independent farsummon. For an example of how to do this see the Errantry War spell in Burnsaber's Bretonnia mod (the Warhammer mods in general are also a good reference for modding tips).
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Re: EA-UGH The rise of Cavemans
You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
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Re: EA-UGH The rise of Cavemans
Quote:
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Re: EA-UGH The rise of Cavemans
now testing the mod, and working on the LA Ugh.
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Re: EA-UGH The rise of Cavemans
I´m thinking about give the LA Ugh a bit of a scottish touch. With kilts to add some colour to the nation. And at LA extend the number of troops by adding different clans.
What you all think about that? |
Re: EA-UGH The rise of Cavemans
fixed a typo error that gives you wrong unit from the site "Zenads Tomb"
also fixed a very bad graphic miss to fix this download the new ugh167.rar |
Re: EA-UGH The rise of Cavemans
fixing some issues i found in this version, but also working a bit with my idea of LA ugh.
this is the clans im planning Clan ****** - who has chosed the path of war (they refuse to learn about magic) Clan ****** - who has chosed the path of blood (dont wear armors, they just want as much blood as possible) Clan ****** - who chosed the path of death (they will be followers of the zenads) Clan ****** - who has chosed the path of earth (obssesed by metal and earth magic, heavy armors and so on) |
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