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Re: Change In Visibility
Just had a close call. I was gonna bother you about how come a couple of my Polish tankettes wouldn't fire at German groundpounders. Like, come on, there's a line of sight and there's ammo, but they won't fire! It turned out the two tanky-wanks in question had run out of HE, so no wonder :doh:...
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Re: Change In Visibility
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I just wonder why they didn't treat fortifications as buildings. When a unit is positioned in a building it provides them with protection. Was it that they needed to treat the walls as armor with differential protection from different directions? |
Re: Change In Visibility
Do buildings have weapons slots ? Do buildings allow armour to be added ?
When you answer those questions you'll know why they didn't treat fortifications as buildings As for...... "Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's pretty basic I don't expect anything can be done about it." ....... we don't see this as a "problem" that needs to be resolved. Don |
Re: Change In Visibility
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You just need to have a certain level of philosophical thinking to understand the nuts and bolts of this game. A single hex of an urban terrain, that is, what you perceive as a hex of a house, can not be perceived as a mere single house. No. It is an urban hex, and as such, it may mean a cluster of houses, or a 50 meter house, or whatever. It's an urban hex. Simple as that. :) |
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