.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Change In Visibility (http://forum.shrapnelgames.com/showthread.php?t=48686)

jivemi June 2nd, 2012 09:47 AM

Re: Change In Visibility
 
Just had a close call. I was gonna bother you about how come a couple of my Polish tankettes wouldn't fire at German groundpounders. Like, come on, there's a line of sight and there's ammo, but they won't fire! It turned out the two tanky-wanks in question had run out of HE, so no wonder :doh:...

Warmonger June 3rd, 2012 04:40 PM

Re: Change In Visibility
 
Quote:

Originally Posted by Mobhack (Post 805527)

C) None of them are 50 metres by 50 metres, remember that a hex is half a football pitch.

Andy

Normal houses aren't anywhere 50 X 50 metres either but they block LOS in the game. Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's pretty basic I don't expect anything can be done about it.

I just wonder why they didn't treat fortifications as buildings. When a unit is positioned in a building it provides them with protection. Was it that they needed to treat the walls as armor with differential protection from different directions?

DRG June 4th, 2012 08:16 AM

Re: Change In Visibility
 
Do buildings have weapons slots ? Do buildings allow armour to be added ?

When you answer those questions you'll know why they didn't treat fortifications as buildings

As for......

"Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's pretty basic I don't expect anything can be done about it."

....... we don't see this as a "problem" that needs to be resolved.



Don

RightDeve June 21st, 2012 12:59 PM

Re: Change In Visibility
 
Quote:

Originally Posted by Warmonger (Post 805809)
Quote:

Originally Posted by Mobhack (Post 805527)

C) None of them are 50 metres by 50 metres, remember that a hex is half a football pitch.

Andy

Normal houses aren't anywhere 50 X 50 metres either but they block LOS in the game. Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's pretty basic I don't expect anything can be done about it.

I just wonder why they didn't treat fortifications as buildings. When a unit is positioned in a building it provides them with protection. Was it that they needed to treat the walls as armor with differential protection from different directions?

It's very unfortunate to say that Don and Andy are stuck with SP programming decision regarding this so-called LOS. No they are not.
You just need to have a certain level of philosophical thinking to understand the nuts and bolts of this game.
A single hex of an urban terrain, that is, what you perceive as a hex of a house, can not be perceived as a mere single house. No. It is an urban hex, and as such, it may mean a cluster of houses, or a 50 meter house, or whatever. It's an urban hex. Simple as that. :)


All times are GMT -4. The time now is 01:32 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.