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-   -   Most cost-efficient conjurable units? (http://forum.shrapnelgames.com/showthread.php?t=48736)

Torgon April 29th, 2012 09:32 PM

Re: Most cost-efficient conjurable units?
 
Quote:

Originally Posted by decourcy (Post 803107)
If you cast the ritual spell 'Opposable Thumbs' your summoned animals have full siege effects.

I'm picturing a lion with a hammer in it's teeth. Maybe they have them doing things like carrying stones and mortar around in baskets strapped to their backs. Or maybe all the Dom 3 animals are just that awesome.

Calahan April 30th, 2012 02:20 AM

Re: Most cost-efficient conjurable units?
 
Here are the correct siege mechanics for those interested. (if you find them useful then please don't thank me, thank Lch, as it's all his work and effort, not mine)

http://forum.shrapnelgames.com/showt...786#post685786


@llama - You seem to be unlearning what you've learnt. The Dominions road ahead will be long and tough if this continues.

Quote:

Originally Posted by llamabeast (Post 803096)
I'm with Immaculate in believing that, in addition to everything Soyweiser describes, all animals get a siege *defense* malus.

Quote:

Originally Posted by llamabeast (Post 583170)
Noooo! No! I don't believe this. I have summoned so very, very many hawks for sieges in so many games. Aaargh!

So they are good at fixing castles but not at damaging them! That is silly! Or maybe they are bad at both.

http://forum.shrapnelgames.com/showp...70&postcount=8

LDiCesare April 30th, 2012 03:34 PM

Re: Most cost-efficient conjurable units?
 
Yes, I can guarantee that summon animals is super effective for repairing walls. The hawks drop stones in the wolves'maws, who then send it to the lions, who hold them in place while the spiders use their webs to hold everything in place.

Valerius April 30th, 2012 05:01 PM

Re: Most cost-efficient conjurable units?
 
Quote:

Originally Posted by LDiCesare (Post 803182)
Yes, I can guarantee that summon animals is super effective for repairing walls. The hawks drop stones in the wolves'maws, who then send it to the lions, who hold them in place while the spiders use their webs to hold everything in place.

Lol. Bring back memories of Threefort where I spammed call of the winds to keep you out of my cap? :p

One of the things I like about the lord of the forest is picturing meese manning the walls of TNN's forts.

While I don't like using N gems for anything other than forging and global casting, summon animals gets nice results when cast underwater. And as an added bonus archers can't tear them apart.

As far as best troop summon, I'll go with demons because they're excellent units and don't cost gems.


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