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Re: Most cost-efficient conjurable units?
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Re: Most cost-efficient conjurable units?
Here are the correct siege mechanics for those interested. (if you find them useful then please don't thank me, thank Lch, as it's all his work and effort, not mine)
http://forum.shrapnelgames.com/showt...786#post685786 @llama - You seem to be unlearning what you've learnt. The Dominions road ahead will be long and tough if this continues. Quote:
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Re: Most cost-efficient conjurable units?
Yes, I can guarantee that summon animals is super effective for repairing walls. The hawks drop stones in the wolves'maws, who then send it to the lions, who hold them in place while the spiders use their webs to hold everything in place.
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Re: Most cost-efficient conjurable units?
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One of the things I like about the lord of the forest is picturing meese manning the walls of TNN's forts. While I don't like using N gems for anything other than forging and global casting, summon animals gets nice results when cast underwater. And as an added bonus archers can't tear them apart. As far as best troop summon, I'll go with demons because they're excellent units and don't cost gems. |
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