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-   -   Final History List - See if the new game is worth it.... (http://forum.shrapnelgames.com/showthread.php?t=4893)

Atrocities January 10th, 2002 01:17 PM

Re: Final History List - See if the new game is worth it....
 
Thanks Richard. http://forum.shrapnelgames.com/images/icons/icon7.gif Reading these bug fixes really is the highlight of my day when they are posted. Thanks for keeping up to date.

Could you post what fan made items are going to be included in the Gold Edition. Thanks.

ZeroAdunn January 10th, 2002 07:59 PM

Re: Final History List - See if the new game is worth it....
 
Puke: Yes I posted my mod in the datafiles section a while ago. It is called the Neo-Mod. (note it is very buggy and only a beta.)

thorfrog January 10th, 2002 09:10 PM

Re: Final History List - See if the new game is worth it....
 
Good point, where are the Palaces? A capital building makes sense. How difficult can it be to create. Made so you can only have one. Benefit include improved production, moral, and sensor benefits.

ZeroAdunn January 10th, 2002 11:50 PM

Re: Final History List - See if the new game is worth it....
 
I had an idea for Palaces: Set's planet type to "homeworld" Without it your planets slowly fall become unhappy and revolt.
Drop troops: Huh? I though troops were already in, am I missing something?

A mod will never be as good as a space monster that pops out of nowhere and ravages space.

Suicide Junkie January 11th, 2002 01:00 AM

Re: Final History List - See if the new game is worth it....
 
"Drop troops" as a component ability REQUIRED to launch troops, just like sats or mines or drones.

Cargo ships aren't typically designed to land on planetary surfaces, but rather to hold lots of cargo. So, you'd include components such as "drop pods", or "planetary assault shuttles".

Puke January 11th, 2002 01:27 AM

Re: Final History List - See if the new game is worth it....
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by ZeroAdunn:
A mod will never be as good as a space monster that pops out of nowhere and ravages space.<hr></blockquote>

sure it will, design the space monsters as a race and with their cool ships and all, and give them cloaking level 6. they will pop out of nowhere to ravage space / fleets / planets, but every so often you will hear them slam into your minefields.

Fyron January 11th, 2002 02:01 AM

Re: Final History List - See if the new game is worth it....
 
Make sure to give them no colony ability and allow them to make bases that cloak their planets using this ability on a component:

Ability 1 Type := Sector - Sight Obscuration
Ability 1 Descr := Renders all vehicles and/or planets within sector invisible to normal sensors.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0

This way, they will not be a real empire, and you won't be able to locate their "spawning grounds," so they will always be around. Also, make their techs cheap and powerful, so single "monsters" would still be threatening in later stages of the game. Make them xenophobes, so that they will not make treaties.

ZeroAdunn January 11th, 2002 07:40 AM

Re: Final History List - See if the new game is worth it....
 
SJ - Ahhh I see what you mean. I would like this added too. You would think it would be easy to do. Too bad it isn't on the list.

What I really was hoping to see (aside from monsters) was new planetary facilities. Like cloaks and engines. Imagine the power of cloacked planet waship. Mwahahahahahaha.

mac5732 January 11th, 2002 08:54 PM

Re: Final History List - See if the new game is worth it....
 
I like the idea that Imperator F and Zero A mentioned. Create a race where 1 of their racial traits is that they start the game with the ability and/or cloaked planets. The planets stay hidden in a system until you research and deploy say a scanner to level 3 or more either on your ships or a planet in the same system as one of their planets. Their ships could also start with the cloaking ability. Imagine getting hit by an enemy where you can't find or locate their planets. My opinion only, this would definitly liven or juice up the game. You could even put it as an option for those who don't like the idea...

just some ideas mac

Suicide Junkie January 11th, 2002 10:22 PM

Re: Final History List - See if the new game is worth it....
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>What I really was hoping to see (aside from monsters) was new planetary facilities. Like cloaks and engines. Imagine the power of cloacked planet waship. Mwahahahahahaha.<hr></blockquote> See P&N for BattleMoons to get your fix http://forum.shrapnelgames.com/images/icons/icon7.gif
A BattleMoon can easily generate as many shield points as a Massive Planetary Generator III does (50K).


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