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-   -   MP: Waaargs without end (Upload pretenders) (http://forum.shrapnelgames.com/showthread.php?t=49004)

Athenspatch July 27th, 2012 05:01 PM

Re: Waaargs without end (looking for players)
 
Disallowed exploits: Bogus orders, lab-filling, scout blocking, recruit 0 gold ettins... just play nice.

Can you explain these exploits? I wouldn't intentionally 'break' the game, but would like to understand what lab-filling does and the process involved in blocking a scout...

Thanks!

P3D July 27th, 2012 05:34 PM

Re: Waaargs without end (looking for players)
 
Bogus orders: if you Charm the visiting heroes, they come with pre-set orders of Fire/Attack commanders. The rule is about not copying those orders to other commanders.

Lab filling. After you done with all your research, you dump 30 Lanterns (or other garbage items) on your enemy. The lab gets full, and there is no space to put newly forged items, and those are lost.

Ettin: CBM 1.92 has a bug with Ettins (Giant thug chassis) can be recruited from some magic sites like Shambler City. There is a fix for that.

Scout blocking: using your scout (cheap disposable commander) to attack a large army in order to spoil their movement.

Quote:

Originally Posted by Athenspatch (Post 808918)
Disallowed exploits: Bogus orders, lab-filling, scout blocking, recruit 0 gold ettins... just play nice.

Can you explain these exploits? I wouldn't intentionally 'break' the game, but would like to understand what lab-filling does and the process involved in blocking a scout...

Thanks!


Athenspatch July 27th, 2012 10:34 PM

Re: Waaargs without end (looking for players)
 
Thanks P3D. The first 3 are clearly 'ungamely'. The last one needs to be specific. Are we talking about not blocking movement with scouts, or not blocking movement with suicide SC's and small patrols. I understand we are trying to play nice. But it's best to be clear from the beginning about expectations. I haven't played this game in years....so trying to get a handle on everything. Thanks again!

Ossa July 30th, 2012 02:31 AM

Re: Waaargs without end (looking for players)
 
Bump

Now handing free virtual cookies for every *new* player! Join before they are all gone!

Folket July 30th, 2012 04:15 AM

Re: Waaargs without end (looking for players)
 
Let us start now. No need to have 15 players. 12 is more then enough.

Evilhomer July 30th, 2012 10:37 PM

Re: Waaargs without end (looking for players)
 
Starting sounds fine.

Can you tell me what this means ? Diplomacy: Machiavellian ?

CUnknown July 30th, 2012 11:24 PM

Re: Waaargs without end (looking for players)
 
Can I jump in as lucky # 13 with Ulm?

Folket July 31st, 2012 03:20 AM

Re: Waaargs without end (looking for players)
 
Quote:

Originally Posted by Evilhomer (Post 809093)
Starting sounds fine.

Can you tell me what this means ? Diplomacy: Machiavellian ?

It means that you will not be banned from the game if you break a treaty.

Tiavals July 31st, 2012 06:31 AM

Re: Waaargs without end (looking for players)
 
Quote:

Originally Posted by Evilhomer (Post 809093)
Can you tell me what this means ? Diplomacy: Machiavellian ?

For a more detailed explanation:

Basically it means diplomacy works like in real world. Backstabbings exist, although they might not be common. If you have a non-aggresssion pact with someone, but make a surprise attack, it's likely the other nations will not make any deals with you, unless they are the ones that suggested the sneak attack in the first place.

It seems that most people are more strict with trading stuff, in that if someone doesn't deliver the goods but takes the payment, it will be a very serious offense(possibly even going from one game to another).

But technically, no matter what you do(diplomatically, game abuses are different), no one can truly blame you for it, since the style of diplomacy has been stated at start.

CUnknown July 31st, 2012 09:05 AM

Re: Waaargs without end (looking for players)
 
So, reneging on trades is allowed in this game? :cold:


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