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-   -   Rock and a Hard Place - LA game - finished - Abysia wins (http://forum.shrapnelgames.com/showthread.php?t=49118)

Immaculate September 8th, 2012 01:50 PM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
either is fine with me.

vargr September 8th, 2012 03:11 PM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
Quote:

Originally Posted by YellowCactus (Post 810816)
It SuX to be in the middle of non-wrapping maps, but I'm happy to play Dominions with you guys. Thanks for setting up the game!

I agree. However, in the version I had in mind, the central island is disabled as starting location, furthermore, some of the worst starts (2 neighbour provs mainly) have been disabled. I think it's mainly question of size here.

I had a small game in mind when I started but as I've played several tight maps recently, and gotten into very early wars I didn't like, I'm leaning more and more towards a bigger map here. Even when the said wars went ok for me, I felt they hurt my end game. Maybe I'm just a hopeless turtle :)

But I want to emphasize that I'm certainly ok with Squirrels with 8 as well, if that's what folks want. I did propose it originally after all.

Edit: asked around about the Squirrels map with 8 starts, it was used in the Momentum game and seems some of the starts were very close each other. So maybe we shoud use another version, if we use that map

Immaculate September 8th, 2012 03:59 PM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
If you could get one of the vets to set the start positions on the one with the disabled center, i think that would be very interesting. I know in the past i've gone on ICQ and asked vets to do that and they've been very generous with their time. I feel it might be necessary to avoid start positions that are either low on resources or in otherwise bad sites.

Your call.

dojango September 8th, 2012 06:56 PM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
Nothing wrong with close starts, the ol' phonebooth knifefight can be entertaining, although it would favor nations like Mictlan and Atlantis.

As far as designing pretenders go, have pretenders been tweaked a lot for 1.93, or can we simply use the ones in 1.92 ettin fix?

vargr September 9th, 2012 08:19 AM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
Seems that balancing the Lands of Legends for 8 LA nations is quite hard - if you want to have roughly even spacing, No of neighbours over 3 and the access to the limited harbors. In addition, Mictlan and Atlantis will have a definitive advantage for the island provinces as they can reach it much more easily.

In order to allow people to plan accordingly I've decided on the Ethereal Squirrels map. Take a look athe thumbnail at:
http://forum.shrapnelgames.com/showt...omentum&page=5

I would keep these starts but move 73 one tick east to 74. This way everyone should have a mimimum of 3 provinces between eachother. I don't think you can get 4 prov spread for everyone when it's this crowded.

Not at home atm but I'll set up the game tomorrow with the updated map. Try to have your pretender ready soon!

Jolly Roger September 9th, 2012 03:27 PM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
Great map.

Pretender designed ( CBM 1.92 ettin fix)

Ready to go.

Regards, Klaus

Jolly Roger September 9th, 2012 05:47 PM

Re: Rock and a Hard Place - LA game - full - design pretenders
 
Installed CBM 1.93 meanwhile and designed a new pretender.
Ready to go.

Regards, Klaus

vargr September 10th, 2012 04:03 AM

Re: Rock and a Hard Place - LA game - full - upload pretenders
 
The game is created on llamaserver, ready to accept pretenders!

http://www.llamaserver.net/gameinfo....d_a_Hard_Place

OP updated with the fixed starts map

vargr September 11th, 2012 04:24 PM

Re: Rock and a Hard Place - LA game - full - upload pretenders
 
We are almost ready, still need the Marignon pretender.

vargr September 12th, 2012 09:11 AM

Re: Rock and a Hard Place - LA game - full - upload pretenders
 
PM:ed Ossa and asked how much time he still needs. If we don't hear from him I'm inclined to start the game with 7 players tomorrow.

Another thing: CBM194 is out and fixes some of the bugs, especially concerning EDM. Looking at the changelog, there's no changes to pretenders. Best to my knowledge this means we could use it without the hassle of resending the pretenders, anyone disagree?


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