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-   -   Conceptual Balance Mod 1.94 released! (http://forum.shrapnelgames.com/showthread.php?t=49126)

YellowCactus October 14th, 2012 11:30 PM

Re: Conceptual Balance Mod 1.94 released!
 
I think the Gorgon is overpowered. Give it a shield, order it to attack...and that thing can't be stopped by Indies.

Maybe take away flying ability..????

earcaraxe October 16th, 2012 10:54 AM

Re: Conceptual Balance Mod 1.94 released!
 
the same reasoning can be applied to about 20 other pretenders...

Fantomen October 16th, 2012 11:45 AM

Re: Conceptual Balance Mod 1.94 released!
 
The gorgon is fine as it is.

BewareTheBarnacleGoose October 19th, 2012 12:48 AM

Re: Conceptual Balance Mod 1.94 released!
 
Not sure if this was already mentioned- Why is the amphiptere summoned by "summon amphiptere" a commander now?

Debaser8 October 25th, 2012 07:03 PM

Re: Conceptual Balance Mod 1.94 released!
 
LA Caelum's "Last Crafter" hero is broken, see below:

---enable high seraphine mummy
#selectnation 59
#hero1 2792 -- Last Crafer
#hero2 557 --Harab Seraphine
#multihero1 2838 -- Eagle King Mummy
#end

Deathjester October 29th, 2012 04:43 PM

Re: Conceptual Balance Mod 1.94 released!
 
Quote:

Originally Posted by earcaraxe (Post 812639)
the same reasoning can be applied to about 20 other pretenders...

.. and those are cheaper than the Gorgon, which comes with a hefty price tag.

jBrereton October 29th, 2012 08:42 PM

Re: Conceptual Balance Mod 1.94 released!
 
I'm not sure how 'valid' any balance suggestions someone who only ever plays SP are, but here goes:

Could Bogarus' Lady Midday summon perhaps get a couple more hitpoints?

As it stands, if the poor girl gets winged by a stray arrow (which I'm sure we all know is A Thing That Happens), she instantly pops, and you basically lose a mage's whole turn of summoning. If the intention of the mod is to make everything Kinda Useful, then yeah, two or so hitpoints more would be nice, or perhaps moving the cast a stage or two up the research tree and doubling them to fourteen while increasing the gem cost?

Hope that wasn't unreasonable. Sorry if it was.

kianduatha November 2nd, 2012 03:04 PM

Re: Conceptual Balance Mod 1.94 released!
 
Nah, that was very reasonable! I don't personally play Bogarus enough to comment, but I'll ask around and see what peoples' thoughts are on her.

Smeghead November 8th, 2012 02:09 PM

Re: Conceptual Balance Mod 1.94 released!
 
Hi.
I recently downloaded CBM 1.94 and unzipped it into my Dominions 3 Mod folder.
A sub-folder "CBM_Sprites" and two files were created in that directory, "CB1.94 Forging reference" and "CB1.94.dm".
I started Dominions 3, clicked Preferences then Mod Preferences and selected "Conceptual Balance Complete (1.94). It then showed as "Enabled".
However, when I started a new game in Dominions 3, the program crashed with the error message "Bad #selectweapon command".

Sorry if this is explained elsewhere but I've been searching the forum with no luck.
What am I doing wrong?
Thanks in advance.

Fantomen November 8th, 2012 03:10 PM

Re: Conceptual Balance Mod 1.94 released!
 
Did you install the latest patch? What OS are you on?


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