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-   -   Role Playing Mod (http://forum.shrapnelgames.com/showthread.php?t=4948)

geoschmo January 22nd, 2002 08:19 PM

Re: Role Playing Mod
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by suicide_junkie:
Right. No Strategic Orders from high command, but somebody will have to give the local orders. (Perhaps a friend or sibling or child or parent would be appropriate http://forum.shrapnelgames.com/images/icons/icon12.gif ?)
<hr></blockquote>

Hehehe. "Come here Johnny. I need you to control Beta fleet."

Actually what I had in mind is the player would still control the ships, but with a different Role Play "hat" on. You would have to put yourself in the the shoes of the admiral or captain and decide what you would do in that situation without recent knowledge of events outside your system. If your orders were to proceed to the Cewandi system, you would continue on that course unless an enemy fleet appeared in the same system you are in. But if the enemy was attacking colonies in the systems behind you, you would not get to go back and defend them unless you had a FTL comm or were in range of another colony.

Suicide Junkie January 22nd, 2002 08:30 PM

Re: Role Playing Mod
 
Lol. I guess the smiley wasn't winking clearly enough. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo January 22nd, 2002 08:32 PM

Re: Role Playing Mod
 
Doh! Is that what that meant? I thought you had a nervous twitch. I wasn't going to bring it up. http://forum.shrapnelgames.com/images/icons/icon12.gif

Loknar January 23rd, 2002 12:54 AM

Re: Role Playing Mod
 
Since we have a large number of ideas now, we can start editing the components file so we can make an RP Mod. Some of this probably could become part of the UM, too. All we need is graphics.

geoschmo January 23rd, 2002 02:42 AM

Re: Role Playing Mod
 
There are a lot of unused component graphics in the game now that might work for some of them.

Loknar January 23rd, 2002 04:06 AM

Re: Role Playing Mod
 
However, we may have to make some extra, as some of the SE4 unused components are used in other mods (UM, etc).

Suicide Junkie January 24th, 2002 05:24 PM

Re: Role Playing Mod
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>However, we may have to make some extra, as some of the SE4 unused components are used in other mods (UM, etc).<hr></blockquote>Why would that be? If they look right, use 'em.

Components should probably be balanced for SE4 Classic, to minimize the changes required for compatibility with mods. Those that do need to alter it will know exactly how they need to change the components.

Val February 13th, 2002 03:55 AM

Re: Role Playing Mod
 
So, what has become of this idea?

Suicide Junkie February 13th, 2002 04:08 AM

Re: Role Playing Mod
 
SE.ORG forum thread

Some RPers have expressed interest. We just need some modders to make some components!

Val February 13th, 2002 03:07 PM

Re: Role Playing Mod
 
Get me a list on this or the other thread, I have some other stuff I must finish first, but I get bored doing the same class of weapon over and over and over (etc.) again and would do some of these oddball things in between. Andres also made that cool CPU and might be interested!


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