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Re: Imagemod requests here!
A bit literal http://forum.shrapnelgames.com/images/icons/icon10.gif But some of those in a 3-D cubic or hex gridwork would look cool. They've gotta be brighter as well, since they don't show up against the black (at least on my monitor).
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Re: Imagemod requests here!
Heh, knew it couldn't be that easy http://forum.shrapnelgames.com/images/icons/icon12.gif
Actually, I was thinking of a framework hex like the armor, would that be good? Here is a dilapidated station for P&N - let me know what you think. P&NStation.bmp Here is a selection of armors and engines/reactors. Let me know which images you want to use for what and I can generate the various types for you (Main piece, Lght, Med, Hvy), also let me know if you were thinking of something else. I also gave the plasma armor a shot - images 22-26. Armor&Engines.zip Hope they are on the right track! |
Re: Imagemod requests here!
That station looks cool, are you going to make a whole "Pirate" shipset? If you do, I'll package it with P&N http://forum.shrapnelgames.com/images/icons/icon7.gif
For the gridwork, If you take a pair of armor outlines, and bend the edges towards each other, you'd get something like what I was imagining. add some half-beam connectors going out from the vertices, for the impression that they connect with other structural components. Ooohh. http://forum.shrapnelgames.com/images/icons/icon6.gif Real plasma armor! I'll have to take a closer look at home, but I like the firey underside http://forum.shrapnelgames.com/images/icons/icon7.gif PS: your "LargeAntiMatterEngine.BMP" is not actually a BMP, but a PSP file. You need to convert that one. |
Re: Imagemod requests here!
I'll give a pirate shipset a shot. If geoschmo doesn't use the shipset I started for the Leonine, I can just finish that one off for you easy enough. Check it out and see if it fits. (Bumped and thread link)
Leonine Also, more than willing to make a new set. Do you want them to have their own ships or take ships from the other races and rust 'em up? Could also use the Raiders from B5 and I can work on filling them out. Your call! I'll give the grid a try tonight or tomorrow when I get some time. Here is the 'fixed' AntiMatter Engine: LargeAntiMatterEngine.bmp Glad you liked what you can see so far of the plasma armor, I am thinking about redoing the 'plasma burst' from the armor. |
Re: Imagemod requests here!
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Also, more than willing to make a new set. Do you want them to have their own ships or take ships from the other races and rust 'em up? Could also use the Raiders from B5 and I can work on filling them out. Your call!<hr></blockquote>Ooh, what about some cut-and-weld work, where they use bits of lots of different races' ships. Then rust it up http://forum.shrapnelgames.com/images/icons/icon10.gif
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Glad you liked what you can see so far of the plasma armor, I am thinking about redoing the 'plasma burst' from the armor.<hr></blockquote>How about taking #26, and make the yellow plume into more of a mushroom cloud shape http://forum.shrapnelgames.com/images/icons/icon7.gif Also, could you make one without the solid (dark) plate from the center hex, and add an electric blue ring around the hole for the plasma valve? PS: for the mini, don't bother showing a plume & smoke. Minis are too small for action shots, and the lava stuff works wonders on its own. ++++++++++++++ Image #19 looks like a good candidate for buckytube gel. Perhaps a block of that in a tall rectangle (indoor wall shape), or maybe a hollow hex of material, for wrapping around a corridor. #11 looks promising for the refractive armor. Could you add a hint of a rainbow effect to the white glint? #12 and #20 look the most like gritty war armor to me. one layer for light, two medium, three would be heavy. Not sure if the medium/heavy would look better as layers or solid blocks. #2 looks just like what I wanted for the primary/additional thing. For the additional armor, try lighting up every other hex around the outside, and making the other four dark. |
Re: Imagemod requests here!
I'll give it all a shot - might not have time 'til the weekend, but I will get all those ideas back to you (plus throw in some more)! Also, the P&N ships - which races do you want me to try to use as archtypes?
Also, fooled around with trying to make a hex grid sphere - had some mixed results http://forum.shrapnelgames.com/images/icons/icon7.gif Structural.zip Let me know if any of these are good or how you want them modified. |
Re: Imagemod requests here!
Ok, tried some of the armor requests you made:
RedoneArmor.zip Created layered and thick Versions of Light-Heavy armor (only one light for both since it looks the same), made rainbow refract armor, mushroomed the plasma and added a vent to plasma armor (also one without plasma for mini), tried the hollow hex/wall thing (not sure if I got that one visualized right) and recolored primary armor (made 2 dif ones). Hope they are better! |
Re: Imagemod requests here!
I'll take one of those meshwalls in a light grey frame to highlight the structure (thin tubes along the edges, leave the faces exposed)
I like the refraction rainbow, too. Make a mini of that to see whether the color shows through http://forum.shrapnelgames.com/images/icons/icon7.gif For the heavy/medium armor, I think the layered method is better, the variable thickness is a bit too subtle, though if you made the light stuff paper thin, and the heavy stuff 50% thicker, they should be obvious as to which is which. Some light on underside of the armor might do the trick too. Ah, the plasma armor. By the blue ring, I meant a hex outline to replace the center tile of grey plate over top of the plasma. Check out My cheap drawing to see what I mean http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Imagemod requests here!
The rough sketch helped a lot http://forum.shrapnelgames.com/images/icons/icon7.gif
Here are some new plasma armors & a mini refract & mini plasma (sans burst). Plasma-n-Stuff.zip Question on the meshwall, you want a thin solid grey frame around the mesh, right? |
Re: Imagemod requests here!
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