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Re: Things I would like to see in the next Version(s)...
ROFL - ...
But it is an idea I can think about. Maybe encrypting such info could be help in MultiPlayer ... |
Re: Things I would like to see in the next Version(s)...
1. move to Button or option for drones
2. merge fleet & merge Group Buttons 3. AI to be more aggressive in using planet invasions 4. Simplified stat screen where it shows total losses for you and other AI/players, where don't have to go each indiviual ship, but you would see the total DN's, CA,s etc 5. AI have counter defensive strategies/ formations to help against human players 6. Sats to have ability to be moved over planet indiviualy or by Groups instead of all located in 1 place 7. planet defenses to have longer range then a ship 8. Inaccurate/false/deceptive readings on opponet in diplomacy sceen as to capabilities, strength, etc, unless either higher tech in intel or partnership is realized/obtained 9. Monster type race/s (swarm etc) just some ideas mac [ 04 February 2002: Message edited by: mac5732 ]</p> |
Re: Things I would like to see in the next Version(s)...
1) Is that not the same thing as waypoints?
7) There are mounts to increase the range of all stationary objects in both gold and many mods, IIRC. |
Re: Things I would like to see in the next Version(s)...
SJ, #1 probably, but would depend on how the
move to or waypoints would be defined in game they could be the same or be different, example only, and only my opinion, A waypoint to me means in order to get from one location to another you 1st have to send it to Point A before it could go to Point B, From Point B to point C etc. A move to button, you just point to position and your ship goes there, stops until you give another order or point at another location. The difference, pls this is only my opinion, Is that 1 way you have to send unit to designated spot before it could proceed to a 2nd, the other you just point and move, you wouldn't have to go to A then B before you got to C. #7, I know but would be nice if incorporated into original game without having to be modded (but still be moddable) just some ideas mac |
Re: Things I would like to see in the next Version(s)...
"A move to button, you just
point to position and your ship goes there, stops until you give another order or point at another location." Uh, we already have that. How are you moving your ships around without the "M" key or moveto button in the command bar? BTW, waypoints in SE4 don't work like you described. They're simply saved move-to locations. So if you want the ship to go to a then b then c, you order it to A, then B, then C. You can do that (probably best to) all in the same turn. Phoenix-D |
Re: Things I would like to see in the next Version(s)...
Doooh, my fault, I should have mentioned that I meant a move to button for Drones, I apoligize and I usually just point and clik to move my ships, I don't use the M button, sorry for any confusion I caused, (my age is showing again) http://forum.shrapnelgames.com/images/icons/blush.gif
I will edit my post. sorry just some ideas mac |
Re: Things I would like to see in the next Version(s)...
Sol III [All System Facs]
- then fill it with only cargo facilities and max out on minefields and defenses... http://forum.shrapnelgames.com/images/icons/tongue.gif PvK <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D: "rename the planet like Sol III [FS] for FATE SHRINE and Empire Settings- Display Planet Names." Doing that in multiplayer would be bad for your planet's health.. Phoenix-D<hr></blockquote> |
Re: Things I would like to see in the next Version(s)...
An auto-launch mines/fighters/sats for planets and bases, so production is not halted due to lack of storage room and you can plan more complex defensive strategies leaving mines/sats construction bases in wormholes and other key locations.
An alternative is a suicide_junkie's idea: when storage space is not enough to room the constructed units, launch them to space. But I prefer the first option http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Things I would like to see in the next Version(s)...
My wishlist:
1)Ground tactical combat (even in a separate module). 2)Retreat from tactical combat for ships fasters than enemy ships. 3)A satellite automated launch routine which allow launch in Groups (like fighters) with selected placement (like formations for fleeet)in tactical combat. 4)The same as point 3) above for mines (I like very much the "base assault scenarios" in Star Fleet Battles). 5)Betters modifiers for range, damages and to hit bonuses for planetary (weapons platforms) and base's weapons. Marco. |
Re: Things I would like to see in the next Version(s)...
My Wishlist:
1) http://forum.shrapnelgames.com/images/icons/shock.gif Certain ruin componets found, can be researched for more teck level of this. 2) http://forum.shrapnelgames.com/images/icons/shock.gif Mystery Traders, powerful aliens who make pass through the galaxy in their world-sized ships, selling alien technology & (unique ships) in a cultural exchange for empires population. 3) Terriform comp) = ship can terriform planet from orbit. faster build. 4) Construction projects more ; (a)Hollow world= outside looks like a world with a camoflauge space door, inside big enough to hide ships from sensers & to build ships hidden from enemy view.(b) Orbital intell base & research base ,for added resources.(c)Super orbital base shipyard. 5) Auxiliary controll, needs to be more ??? important to use. 6) Phased plantary shields, & regenerater. FERENGI ACQUISITION #48 The bigger the smile, the sharper the knife. [ 05 February 2002: Message edited by: HEMAN ]</p> |
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