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Re: Desert Storm 1991 Campaign - Working Copy
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This is NOT happening with my copy |
Re: Desert Storm 1991 Campaign - Working Copy
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And, the Iraqi crews are still firing and hitting at very long ranges with Preferences set at the default 100%. However, lowering the Hitting setting seems to result in a lowered hit percentage. I set my copy at 80% will go lower the next time around. Hmm...the Preferences are persistent from one scenario to another in the Editor and in gameplay as it would seem with my copy. I would prefer static Preferences; each scenario reads it's own set of Preferences. ------ |
Re: Desert Storm 1991 Campaign - Working Copy
Preferences are whatever the end user currently has set (apart from in PBEM where the P1 combat preferences are used).
They aren't saved as part of any scenario file (so not in user campaigns, either). (Quite frankly, I have had the combat preferences (the to-hit etc, not the display ones) settings at 100% since SP1 first came out.) If someone can demonstrate that a users preferences are being reset by a scenario, I'd like to know - as that is an undesirable bug. |
Re: Desert Storm 1991 Campaign - Working Copy
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Re: Desert Storm 1991 Campaign - Working Copy
Well one very good reason is if preferences were set and saved by scenarios we'd be swamped with "bug" reports from people saying their game isn't playing correctly when it was a scenario designer that jacked them around for his scenario then they started a regular game and forgot to re-set the preferences.
NO we will not be locking preferences to a scenario designers whim..... if they want special conditions they can "suggest" the settings they want in the initial scenario briefing but so far the only person reporting jacked player preferences is you. I have yet to see anyone else tell us they are seeing what you saw |
Re: Desert Storm 1991 Campaign - Working Copy
If you need to alter the ability to see/hit in a scenario just edit the "Experience" and/or "Morale" ratings of a unit with the editor. Also the "Unit Leader" and "Formation Leader" tabs allow you to change "Rally", "Infantry Command", "Armor Command", and "Artillery Command" ratings.
This way you can make units that can shoot better/worse, or are hard to break but once broken stay that way (various fanatics), or break easily and rally easily (US Army troops during the early parts of the Korean War). |
Re: Desert Storm 1991 Campaign - Working Copy
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A config file would, as you know, simply store the settings for the game engine to load only upon the selection of a scenario. If the scenario is not in the config file, guess what, default settings are loaded. Example: [scen.000] Title=Desert Storm 1991 PREF_SPOT0=250 PREF_SPOT1=60 PREF_HIT0=250 PREF_HIT1=60 PREF_ROUT0=100 PREF_ROUT1=80 PREF_TROOP_QUAL0=70 PREF_TANK_TOUGH0=150 PREF_TANK_TOUGH1=80 PREF_INF_TOUGH0=150 PREF_INF_TOUGH1=80 [scen.001] Title=Egyptian Armor PREF_SPOT0=100 PREF_SPOT1=100 PREF_HIT0=100 PREF_HIT1=100 PREF_ROUT0=100 PREF_ROUT1=100 PREF_TROOP_QUAL0=100 PREF_TANK_TOUGH0=100 PREF_TANK_TOUGH1=100 PREF_INF_TOUGH0=100 PREF_INF_TOUGH1=100 So, it is not the designer's whim, but this addresses a real need that may have gone overlooked, else why the Preferences in the first place. This way, by having a .cfg file, a scenario cannot jack the game. Now, to be fair, I only reported what I saw on my machine and intimated if others had similar experiences. Either way, the Preferences are in the game and they do impact on how a scenario is played. Therefore, it would be the right thing to do, open the Preferences so designers have another tool to impact on the player's game experience. The whole question came about because Iraqi crews had such high hit ratios at ridiculously long ranges. I looked at my settings after reading the Game Manual thinking maybe my settings impacted the Iraqi crews. However, as it turned out, even with Preferences at default, 100%, guess what, the Iraqi crews were hitting at incredible distances as reported by other players. I'm deploying my guys for the second scenario. A delay action. Not sure yet how I want to play it, either ambush his main force, or confront him directly and rely on my superior training and equipment. Yes, I am going to dial down Searching and Hitting for the Iraqi side and report back what I find. I like the campaign so far. And mkr8683 has done a splendid job and I want to encourage him to continue and improve upon his ideas, so for those reasons I continue to contribute to this thread and request that others do so as well so that we learn from each other's errors and successes in a friendly manner void of rancor. That's my two bits worth... anyone seen my friend George Dickel, last reported somewhere in the vicinity of Nashville,Tennessee USA. Although we don't hang anymore, tell the fella I said, hey. |
Re: Desert Storm 1991 Campaign - Working Copy
This is exactly what Game Preferences.ini does now. It stores that info and more based on what your settings were on shutdown the last time and there is nothing in the game code that would cause a campaign to override them . As Andy said the only thing that can override those is a PBEM and this can be easily tested. Change the preferences setting then save a scenario. Reset the preferences to normal then open the scenario and you'll see the reset preference settings and a campaign is just a series of linked scenarios
Everyone plays the game a little differently. There is no one "correct" preferences settings but we recommend setting them at 100% and if anyone finds that doesn't quite work for them then by all means adjust them but what may be the best setting for a newbie won't be the best for an experienced player and that's why if a scenario designer thinks their scenario should have adjustments made to the preferences they need to suggest those recommendations in the initial briefing. That way players know whats been done. As well......... I'm having a difficult time understanding how on one hand you can say...."It is my opinion, and after many years... playing video games, that a configuration file, a .cfg will cause me or anyone else for that matter, to complain of a game not playing correctly, of being buggy. ".... then go on to make a case for including one..... or am I reading this wrong ? Don |
Re: Desert Storm 1991 Campaign - Working Copy
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So, because there is no one correct Preference setting, let the designer make his or her game play better by setting preferences by scenario. The player can still revert back to default if he or she wants too. Anyway, you said NO. I'd like to get back to talking about the scenario, that is what this thread is intended. And, it is 20:22h and dinner is ready. Adios amigo ---------- |
Re: Desert Storm 1991 Campaign - Working Copy
So - I've experienced the bizarre long-range accuracy of the Iraqi force (and trust me, I've got preferences dialed WAY down in favor of me). Anyway - more knowledgeable people than me have weighed in, but I'm just reiterating my experience with the campaign.
What is tough is that the last mission - Highway of Death - automatically penalizes me a couple of thousand points. I think it might be because both US and Iraqi forces are starting on the same side of the divider line? I've replayed it several times, including removing all but a couple of tanks and HQ unit and it still thinks I had too big an arty overload advantage. I've placed them at the corners, edges, anywhere away from the divider line and the highway. Nada. Not that I care too much since I think it's the last mission in the campaign, but I thought it was bizarre. |
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