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-   -   Scenario - Beachhead Taiwan (http://forum.shrapnelgames.com/showthread.php?t=50802)

Duzmond May 9th, 2015 11:05 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 15- Four sections of PRC riflemen spotted coming in on southern road.

Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout section escaped.

Duzmond May 10th, 2015 12:09 AM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.

Suhiir May 10th, 2015 12:12 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829899)
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.

Oh they're around ... but any competent commander sends a small reconnaissance force ahead.

Suhiir May 10th, 2015 12:13 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Duzmond (Post 829902)
Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.

Bet it's not the only one ... China has a rather large population.

Duzmond May 10th, 2015 12:23 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Suhiir (Post 829903)
Quote:

Originally Posted by Duzmond (Post 829899)
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located them yet.

Oh they're around ... but any competent commander sends a small reconnaissance force ahead.

There's recon going on around the map.

How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet.

Duzmond May 10th, 2015 12:25 AM

Re: Scenario - Beachhead Taiwan
 
Quote:

Originally Posted by Suhiir (Post 829904)
Quote:

Originally Posted by Duzmond (Post 829902)
Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with gunships.

Bet it's not the only one ... China has a rather large population.

Yup,that's why I was expecting them to be shooting at me getting off the boats.

Duzmond May 10th, 2015 03:04 AM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 20- Increasing PRC units on the bottom road in the southwest.
Hitting them hard with constant artillery and rotating fresh gunships into the area. Doing them harm.

New interlopers spotted in the north map edge. Destroyed all trucks and have the foot units cornered in open fields.
***See screenshots

jivemi May 10th, 2015 03:22 AM

Re: Scenario - Beachhead Taiwan
 
Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.

They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks.

Duzmond May 10th, 2015 01:16 PM

Re: Scenario - Beachhead Taiwan
 
1 Attachment(s)
Turn 20-

Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination.

Suhiir May 10th, 2015 07:01 PM

Re: Scenario - Beachhead Taiwan
 
[quote=Duzmond;829905][quote=Suhiir;829903]
Quote:

Originally Posted by Duzmond (Post 829899)
How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet.

Load as in ammo resupply?
The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so.


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