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Re: Scenario - Beachhead Taiwan
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Turn 15- Four sections of PRC riflemen spotted coming in on southern road.
Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout section escaped. |
Re: Scenario - Beachhead Taiwan
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Turn 15-
Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before. hitting them with fast response artillery and with gunships. |
Re: Scenario - Beachhead Taiwan
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Re: Scenario - Beachhead Taiwan
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Re: Scenario - Beachhead Taiwan
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How many turns does it take to load a gunship? Seems like its been a few and its not loaded yet. |
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Re: Scenario - Beachhead Taiwan
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Turn 20- Increasing PRC units on the bottom road in the southwest.
Hitting them hard with constant artillery and rotating fresh gunships into the area. Doing them harm. New interlopers spotted in the north map edge. Destroyed all trucks and have the foot units cornered in open fields. ***See screenshots |
Re: Scenario - Beachhead Taiwan
Just started the first turn. After landing a Marsoc team and its LSV on the beach (sand) at the rivermouth the team won't load, message says it's too heavy. But the team is only 3 guys and the LSV has a carry capacity of 4.
They're "error" units not listed in the encyclopedia. {After getting rid of the smoke now I don't see the units, only a USMC flag.) The plan was to land them together, load the team{s} on the LSV{'s) and high-tail it inland while the LCM('s) go{es) upriver (along with the Naval escorts). What to do? Thanks. |
Re: Scenario - Beachhead Taiwan
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Turn 20-
Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination. |
Re: Scenario - Beachhead Taiwan
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The helo has to be LANDED and stationary in the hex with the ammo resupply unit for a turn or so. |
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