.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=249)
-   -   National start and end dates (http://forum.shrapnelgames.com/showthread.php?t=50844)

RecruitMonty June 17th, 2015 07:23 AM

Re: National start and end dates
 
Here are the new values:

1. Germany (Germany2 - Colonial Troops, Marines, Paras/Airmobile, Brandenburgers):

1946-1949 1950-59 1960-69 1970-1979 1980-89 1990-99 2000-2009 2010-2020
E 70 71 72 77 78 80 81 82
M 75 76 77 78 79 81 82 82

2. Denmark (Germany1 Regular Army, Panzergrenadiers, Gebirgsjäger, Waffen-SS (or if you prefer an alternative the Garde-de-Korps)):

1946-1949 1950-59 1960-69 1970-1979 1980-89 1990-99 2000-2009 2010-2020
E 70 70 72 79 79 79 80 80
M 75 75 77 80 80 80 81 81

RecruitMonty June 17th, 2015 07:30 AM

Re: National start and end dates
 
If that is the case then I guess one can pretend the replacement troops are Green. It also encourages the player to be a bit more careful with his troops.

Wiking June 17th, 2015 08:18 AM

Re: National start and end dates
 
That's been my experience at least: You're hoarding your "old hands" from the war years and trying to keep them alive to teach the new kids how to survive.

So Denmark will stand in for the "Imperial" Germany, in other words? And you'll be using regular Germany for the Federal Republic?

RecruitMonty June 20th, 2015 07:00 PM

Re: National start and end dates
 
Both OOBs are meant to be combined. They are the two halves of the one whole. One is more of a QRF-setup the other packs more of a punch. I'm making two versions of 35 - one of National-Socialist Germany. The other of an Imperial Germany. People can then chose whichever suites them best.

scorpio_rocks June 20th, 2015 07:50 PM

Re: National start and end dates
 
I guess you could use the names "German1" and "German2" - Not ideal nor elegant but is within the character limit.

Wiking June 20th, 2015 07:54 PM

Re: National start and end dates
 
Not quite what I was expecting, those must be massive OOB's! :eek: But on the other hand I'm suddenly very excited too...

RecruitMonty June 21st, 2015 09:58 AM

Re: National start and end dates
 
They are indeed quite massive. 44 was especially large due to all the different types of infantry units I ended up having to create. 35 is, for some reason, not quite as full - probably because the emphasis there lies with more conventional forces. Both have little to no room left in the individual unit / section rosters. 44 is also pretty much full in the formation section.

I'll finish up testing the OOBs for obvious mistakes this week and then I'll pack everything up and attempt to upload it somewhere so that Beta-testers can get a hold of it (dropbox or some such thing). I'm doing some serious thinking about the best way for me to pack everything together so it is easily downloaded. I also am putting together a disclaimer/readme with acknowledgements.

Eventually I will also write my own encyclopedia entries for some units. These will not be available to start off with though.

I'll make a formal request for volunteers on the other thread on Monday or Tuesday.

Wiking June 22nd, 2015 11:45 AM

Re: National start and end dates
 
I'm very excited for this. How satisfying to see your years of hard work finally come to fruition :D


All times are GMT -4. The time now is 07:42 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.