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Re: Lessons Learned from the Rus - Ukr war
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I believe a Royal artillery maxim is "Hit it, don't tap it." |
Re: Lessons Learned from the Rus - Ukr war
There're two quotes from Heinz Guderian himself, about concentration of forces (although not about artillery per se):
Nicht Kleckern sondern Klotzen! (Boot 'em, don't spatter 'em!) Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern. (You hit somebody with your fist and not with your fingers spread.) |
Re: Lessons Learned from the Rus - Ukr war
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This is true in Soviet era and updated Russian BTG tactics with the use of organic MLRS and FA guns laying down concentrated "fire strikes" in front of advancing mechanized forces. This works in the game as well. See Pyro's discussion on artillery supporting advancing infantry. <br> |
Re: Lessons Learned from the Rus - Ukr war
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My comments taken from, "Lessons Learned from the Russo-Ukranian War - Personal Observation," Phillip Karber, 2015 July 8. Dr. Phillip Karber is an internationally recognized expert in defense and national security matters as president of the Potomac Foundation; an accomplished business executive; and a university professor at Georgetown according to his Linkin account. By whatever name: New Generation Warfare, Hybrid Warfare, or Fourth Generation Warfare (4GW), we would be remiss to discount the veracity to which Russia has committed her doctrine in Georgia, Ukraine, and the Baltic states; where we are seeing Russia lay the groundwork of her strategy as she did in Georgia and continues in the Ukraine upon the governments of Estonia, Latvia and Lithuania to harass, isolate, and cede territory "by any means necessary." Wargaming scenarios in our game based on Russian tactics in Ukraine illustrates the use of militia and special forces, heavy rocket and artillery fires, and a concentration of heavy armor and IFV's in maneuver formations. The use of UAVs in targeting for "fire strikes," and reconnaissance. The ratio of MLRS to FA increased to 3 rocket platforms to every four FA guns. The extensive use of SP Artillery pieces in direct fire roles attached not at regimental but at the battalion level. In particular, the absence of javelin and TOWIIs on the Ukranian side begs the question on the MBT as king of the battlefield. Interestingly, Russian MLRS and FA guns attached to maneuver battalions in no small part is a significant substitute for dismounted infantry advancing ahead of armor. This allows the maneuver battalions to maintain speed towards the objective; Furthermore, the tank gun maybe used to deliver direct fires as well as the tank's machine guns suppressing if not obliterating Inf-ATM teams. The mechanized maneuver formations (BTGs) closely resemble McMaster's Eagle troop where Bradley's outfitted with TOWs accompanied Abrams into the fight at 73 easting as Russia similarly used mechanized forces during her recent Zapad-2017 war games in Belarus. Now, with the Russians pairing T-14s and T-15s sometime around 2021, such formations would present a formitable foe for NATO forces in the Baltics, especially with attached SP-Artillery and MLRS batteries. Finally, Karber offers several battles from the Georgian war that maybe built as WinSpMBT scenarios; either from the Russian or Ukranian side. <br> |
Re: Lessons Learned from the Rus - Ukr war
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Re: Lessons Learned from the Rus - Ukr war
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You should not advance more than 3 - 7 hexes a turn after an artillery barrage. With each end of and begining of turn have the leading elements scan ahead of the formation. Lay your fires one after another on each sucessive turn in front of your mech formation. See Pyros' tutorial. Additionally, each turn run UAV spotting runs. An Inf-ATM may get off a shot, but it will be errant due to suppressive effects of the "fire strikes." Once exposed, he will die or tun tail and run following tank gun, auto canon, and arillery reaction fires. Keep your logistics train close to keep the MLRS and FA guns loaded. Possible con is the potential for artillery overload. <br> |
Re: Lessons Learned from the Rus - Ukr war
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I was thinking mostly about average situations. |
Re: Lessons Learned from the Rus - Ukr war
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True; AA not a credible threat in Ukraine nor on an asymmetric battlefield, need only one UAV or possibly two, where the BCT element may have organic UAV with bridgate supplying an additional one. UAVs are ubiquitous on today's battlefield. However, Aeraaa's point, in an earlier post, about the player having too much awareness addresses this issue directly. Not sure what you mean by "...average situations." What is salient is the laying down of artillery fires in front of the mechanized force so as to maintain speed and tempo, that an infantry screen could not keep pace. <br> |
Re: Lessons Learned from the Rus - Ukr war
Most times artillery ammo is not sufficient to lay down a rolling barrage for the last couple km prior to contact with the expected opposition main line of resistance.
Artillery in generally used where you know, or VERY strongly suspect the the opposition is. That usually means you've spotted them with scouts/UAVs or taken fire from a position. Now something like a pre-planned offensive you've spent months preparing for, sure, you've had time to stockpile trainloads of artillery ammo. |
Re: Lessons Learned from the Rus - Ukr war
I've played some games with a force composed of a small unit of tanks/armored infantry and a ton of artillery. While seeing the fireworks is great fun, the truth is that you don't defeat the enemy quicker than a traditional larger force composed of more maneuver elements. Most of the game is, make slow gains with your scouts/advance guard, spot the enemy and send him into orbit with your arty/air force. It is a slow, methodical kind of battle and needs extra attention and planning. In addition to that, you REALLY have to be careful not to take many casualties, the force is too small to be effective after losing a significant number of men. In reality, modern armies are casualty averse, hence these kind of forces make sense. But in the game, I've enjoyed games with a larger force more.
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