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Re: Gotta AI problem here and I could use some help
A passenger is off map, so at -1,-1 as far as coordinates go. So the initial plot will be from -1,-1 -> top left of map.
As stated above - dismount passengers before issuing waypoints, then load if they are to be carried by APC. |
Re: Gotta AI problem here and I could use some help
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Tom |
Re: Gotta AI problem here and I could use some help
I have just tested it and it works just as you both say, so thank you again. Waypoints seems to be solving my problem pretty fine, though I am still not satisfied with little details.
1) If you have mechanized infantry going with the waypoints and infantry unloads due to contact, will AI units pick up that infantry (as they do on default) before proceeding further? Or will IFVs just leave infantry behind and dash happily forward? 2) what happens when there are no more waypoints? Will AI proceed to nearest flags as they normally do? If so, is it worth trying to set waypoints to like first half of the map, and then leave it to them? |
Re: Gotta AI problem here and I could use some help
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Generally once unloaded and contact is broken (due to line-of-sight or enemy elimination) APCs/IFVs will go into a cycle of "load infantry" - "unload infantry" and neither will move from the area where they unloaded. Sometimes they may pick up infantry and proceed to their next waypoint, but don't count on it. APCs/IFVs that share a formation with infantry will not dash forward leaving them behind, but if they are in a separate formation they may. #2 I generally find it best to plot the last waypoint (or several) near a "final objective" to encourage the AI to advance because sometimes when you use waypoints they just mill around when they reach the area where the last one was plotted. |
Re: Gotta AI problem here and I could use some help
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This is what I recall. And back to setting waypoints for mounted units...I prefer to buy my vehicles separately from the leg infantry. Another reason when creating scenarios I open MobHack (ScenHack, and the Extended Map Editor as well.) I seem always having to create formations. Say, you want to set a patrol around a perimeter, that patrol would behave better if you limit the formation to only one unit, say a squad when you set it's waypoints. Also, to get it right, you may have to factor terrain in your waypoint calcs...again see that guy Pyros' tutorial. ===== |
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