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Re: thermal imaging...
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Its a long time since I've played the scenario (I got a marginal victory), but IIRC what I did was use my dismounts to draw fire and provide an overwhelming amount of targets. The Abrams would reveal themselves eventually, at which point they were easy prey for my T80s. Any MGs and dismounted infantry will be dealt with T80s popping out of cover, firing some shots and going back. In addition to that, I managed to sneak one T80 company through the woods to the north and come in front in Abrams at point blank range, just as they finished firing their round for the turn. It was messy and I had casualties in both infantry and tanks, but I managed to break through the ridge and after that the scenario becomes much easier. Tbh, nowadays what I would do is use the Hinds that you have IIRC and draw fire from these. They are hard to kill and the moment the Abrams reveal themselves they are dead meat. T80s can kill them then. If they pop smoke, wait until it clears and attack again. Hinds themselves can kill the enemy tanks too if they hit the turret side armor. |
Re: thermal imaging...
As pointed out by others combined arms is the key to WinSPMBT. I don't play vs a "Tank Heavy" AI thus tend to face more man portable ATGMs and MPADs then most folks. I rarely see the AI use less then 9 MPADs, 12+ is not uncommon. While I don't often run into TI equipped AI forces it's merely a matter of not trying to go head-to-head with them in open terrain. If then enemy is hiding behind smoke delay or withdraw slightly till it clears. Advance some infantry scouts (any infantry unit will do) with their weapons set to fire at very short ranges in the best covered and concealed areas you can find.
You aren't going to "zerg rush" your way to victory in WinSPMBT like you do in many (most?) other games. Numbers count, but don't begin to insure victory. My biggest "complaint" about the automatically generated battles in the game is that they rarely allow time for anything but a "banzai" charge. This is why I tend to go out of my way in the scenarios I create to make them long enough to permit scouting and flanking maneuvers should the player elect to do so. |
Re: thermal imaging...
Thanks folks. Your solutions sound pretty sensible, although easier said than done. What may have thrown me off is that in this scenario pounding the ridge with arty can be counterproductive. While it does suppress enemy units it can obscure my side's vision. Maybe better to use it on targets my deep-penetration scouts spot in the rear. There are 40 turns in this which is a fair amount of time to do some careful recon.
Anyway thanks again and happy gaming! |
Re: thermal imaging...
So how much longer do you think they should be and which generated battles? Singles or campaigns?
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Re: thermal imaging...
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Obviously you don't want battles too long, but a little extra time will give the player time to do something besides a frontal assault should the elect to do so. I'm probably a more "cautious" player then most, I don't see trading casualties for a quick victory as reasonable. Even in a single battle scenario in the back of my mind I'm thinking "I need to keep my forces capable of fighting the next battle." |
Re: thermal imaging...
I don't find the scenario time in generated battles that short tbh, especially in recent patches. The battles I've played were more than 40 turns on average, even in meeting engagements, which is more than enough to beat the AI and good enough for PBEM as well.
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Re: thermal imaging...
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Last random generated battles I've played were something like 40 something for meeting engagements and close to 50-60 turns for advances/assaults. That is IMHO enough for even an infantry force to come close to the objectives and fight the battle, but you need to always deploy as much forward as the game permits. But if I'm wrong or you thing this is not enough, I believe you can go to the map when on the deployment screen and change the time limit for the game, so the solution is quite simple. Or you can play in smaller maps when fighting an infantry heavy battle, that also does the trick. |
Re: thermal imaging...
Playing on tall narrow maps 160x40 can be interesting as long as it's not 500 units per side ( but somebody would love that )
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Re: thermal imaging...
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