![]() |
Re: shipyard graphics
Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much the minimum from anything but fighter weapons. I guess I could drop weapon damage on EVERY weapon but then fights would become more drawn out and inconclusive with both sides withdrawing with damage, in a fairly even match anyway.
|
Re: shipyard graphics
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Rlaney:
Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much the minimum from anything but fighter weapons. I guess I could drop weapon damage on EVERY weapon but then fights would become more drawn out and inconclusive with both sides withdrawing with damage, in a fairly even match anyway.<hr></blockquote> I think the opposite is the solution. I tried raising the pop damage to 1000 and a APB did 1000 per hit killing 1 pop. Raise the Pop hit points to 50 or 100 and every gun in the game will only kill one pop per hit instead of 5 -10 per hit (if HP are 10). Leave the # a little low so big damage weapons & planetary weapons can kill more than one. Maybe change fighter weapons so they cannot target planets? Brainsucker |
Re: shipyard graphics
Best solution I've come up with so far is to put in planetary shield facilities (other than the unique one) and set the shields INCREDIBLY high. I mean like 10000 or 20000 for a level 1 facility. Then set planetary weapons like napalm and anti-planet drone warheads to skip all shields. This means that it takes a big fleet to completely wipe out a planet but bombers and anti-planet drones will do it effectively.
|
Re: shipyard graphics
That's probably the best solution. Make sure that they are Phased Shield generators, or else Phase Polaron Beams will be able to penetrate them. And remove the ability to target planets from Null-Space Cannons, or else they will also be able to penetrate the shield.
[ 09 March 2002: Message edited by: Imperator Fyron ]</p> |
All times are GMT -4. The time now is 12:15 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.