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Re: Warcab 0.8.0 BETA version
Thanks, that's food for thought.
In the mean time, if anybody has ideas about tracking cross-attached units from battle to battle, in order to "know" that unit B2 in the first battle is the same unit as unit G2 in the second battle, I'm all ears! :) Erik Quote:
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Re: Warcab 0.8.0 BETA version
While I'm at it, here's another question :)
When a unit is cross-attached to another formation, and the OOB record ID of the formation is not changed, that new unit will probably not match the OOB formation record information, right? Ok, there's a bunch of special winSPWW2 support work popping up here, I think. You see, before I discovered the unit 'valid' flag in the savegame section #01, warcab had to resort to some fancy OOB formation record discovery and verification to determine if a unit in the savegame is a valid unit or not (i.e. it could be a leftover from a previous game). Today warcab knows about the unit "valid" flag and the fancy OOB record checking is no longer necessary to determine unit validity, but it is still being used to determine the unit's core status: in some cases a formation contains a unit which obviously does not belong to the formation according to the formation's OOB info. In such a case, this unit gets an SPAU status (Special Purpose Attached Unit - this only has a meaning in warcab). These SPAU units are considered support units, not core units. Take for example a "PionierZug(gep)" formation with OOB formation record 241. This formation is supposed to contain 10 units, but I have seen savegames (albeit from a scenario battle), where this kind of formation contained the expected 10 units, but also an additional 11th unit, a "Schlauchboot" -> That's an SPAU. But all that will have to change now, I guess. If units can be cross-attached, they will probably no longer match the formation's OOB info and they will be mistakenly tagged as SPAU and hence as support unit. To fix this, warcab will have to assume (at least for campaign savegames) that all units in a core formation are core formations, which will also mean losing the SPAU status of actual SPAU units. But, based on the previous messages in this thread, I guess that won't be too big a sacrifice to make? Erik |
Re: Warcab 0.8.0 BETA version
Fellow wargamers,
Two quick notes. #1: a new Warcab BETA #7 is available. :D I have sent a PM with the download link. This beta has disabled the core formation/unit count check when adding savegames to a campaign (for winSPWW2 only). The upside is that this will allow adding savegames to the campaign dossier even when core units have been added/deleted/cross-attached... The downside is that the unit history tracking and the campaign reporting is probably incomplete and/or incorrect. There's more work to do here to get it right, I am afraid... However, the battle and turn reports will be correct and complete. #2: I am going on vacation to Italy until the end of the month :) This means I won't have time to work on warcab until early September. In the mean time, if some of you are willing to start a long campaign with three (or more) battles where core units are first added and then later deleted (to end up with fewer core units than in the first battle), that would be very useful as reference material when I start investigating improved unit campaign tracking. See you in about 2 weeks, Erik |
Re: Warcab 0.8.0 BETA version
What a very cool tool! I am looking forward to giving a spin when ready for general release. Wishing you the best of luck!
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Re: Warcab 0.8.0 BETA version
Hi there!
I'm back from a very refreshing holiday, the dolomites where absolutely fantastic!!!:) This also means I can restart working on the remaining issues with the current warcab 0.8.0 BETA. :cool: I believe these are:
If you see something missing from this list, please let me know! Thanks, Erik |
Re: Warcab 0.8.0 BETA version
Welcome back!
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Re: Warcab 0.8.0 BETA version
Yes, it's been a while. Life was sidetracking me again...
Just a quick status update. Supporting the addition, deletion and cross-attaching of core units is not an easy task, but I'm happy to say that I have some proof-of-concept code done! :D It seems to work fine in most circumstances (based on some artificial test data), the only limitation is that battles are expected to be added to the dossier in the correct order, otherwise the cross-attachment detection can go wrong. Next steps are to polish and integrate this PoC code into the codebase, without causing regressions or other bugs, or impacting the support for that other game. I'll progress (and keep you updated of my progress) as time permits. Erik |
Re: Warcab 0.8.0 BETA version
Does this still work with version 13 from 2020?
Can we get a public beta or do you still share only via PM? |
Re: Warcab 0.8.0 BETA version
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Not sure about v13, haven't tried it yet. But my guess is that the savegame file format hasn't really changed and that it will just work. Concerning your question about a private beta: To be honest I almost bit of more than I can chew when I tried to add support for unit cross-atachment, but I've done just that... ...and a little bit more! :) I'm finishing up and am aiming for a public release of 0.8.0. (no private beta, don't think it will be necessary) Hope to have some release news soon. Erik |
Re: Warcab 0.8.0 BETA version
The savegame format has NOT changed. Only the scenarios format was altered to accommodate more scenarios
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