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-   -   Opportunity fire with AAA (http://forum.shrapnelgames.com/showthread.php?t=52842)

chris h March 28th, 2022 02:18 AM

Re: Opportunity fire with AAA
 
Quote:

Originally Posted by DRG (Post 852042)
Quote:

Originally Posted by chris h (Post 851883)
Quote:

Originally Posted by Wdll (Post 851867)
I am a bit confused.
Why do you have your AAA units facing enemy ground units?

I didn't the scenario designer did. Vehicle based AAA being being within sight of tanks isn't good, they die very quickly when you move them or they fire.


Which scenario is this and which unit in the scenario is it exactly??

It was Scen #27 but trying to get to grips with #28, just got units popping off at aircraft on first turn but know how to stop that for rest of turns.

Imp March 29th, 2022 11:39 PM

Re: Opportunity fire with AAA
 
Why not set yourself up a test to get to grips with it. AA units versus mixed ground units using the opfire filter. Once you have that working correctly add planes or helicopters & use the Y key to adjust the range against them.

Opfire sets behaviour against ground units.
Y key sets range versus ALL units.
Y key overrules opfire so if you set the range shorter than its set in the opfire it will use the Y setting.

So for AA to engage mainly air its simple set the opfire ranges low. Now set your AA range if desired using the Y key as I assume it will be larger.


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