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-   -   Organic Infestation ? (http://forum.shrapnelgames.com/showthread.php?t=5469)

Skulky March 28th, 2002 04:22 AM

Re: Organic Infestation ?
 
Wow, i am just starting to play/discover gold but it is great. I think these are all very valid, check out Campaign 1 by someone i can't figure out who, ill upload a zip if ppl want it

the point is it has some really cool system ideas. I was preplexed, one was a trap system (moves everyone into center by 7 moves each turn, more htan early ships can handle) etc.

here is the description:

Welcome to the Space Empires IV Campaign! This campaign is high difficulty and intended for those who have already grasped the basics of the game engine. You start off as the Xi'Chung, minions of the mysterious 'Ancient Empire'. Now that your masters have left it is up to you to decide how to proceed. Will you seek to explore the Ancient's abandoned domain, or will you conquer all of those who dare oppose you ? You decide. Proceed if you dare.

It isn't hard.

Arak Koba March 28th, 2002 07:34 AM

Re: Organic Infestation ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by wr8th:


Maybe an integer value is required (if the program recognizes values between 0 and 1).
.
<hr></blockquote>

I wrote Aaron about this, and he says its not implementable in the current build. He says it is on the to-do list, however. (as far as negative center movement)

And Sinapus, I will give that a try. In a current game, I have a star forming sector and I have all the techs and ships needed to create a nebulae. Let's see if it works!

http://forum.shrapnelgames.com/images/icons/icon10.gif

[ 28 March 2002: Message edited by: Arak Koba ]</p>

dogscoff March 28th, 2002 10:33 AM

Re: Organic Infestation ?
 
Novae / Supernovae: How about modding dozens of invisible stars into the system so that ships with solar supply collectors are instantly charged up to maximum?

Also, all those extra stars would (should) increase the chance of a stellar instability random event, causing the system to explode, as every good nova should.

Arak Koba March 28th, 2002 11:52 AM

Re: Organic Infestation ?
 
dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.


Sinapus, I think I figured a way to do the nebulae/star creation thing with the systems in question, but it requires going into systemtypes.txt and changing the system type to 'nebulae' instead of 'normal'. Otherwise, the game just won't register the stellar manupilation in those systems.

oleg March 28th, 2002 05:01 PM

Re: Organic Infestation ?
 
[quote]Originally posted by Arak Koba:
[QB]dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.

There is a stellar ability "Planet obscuration" Does it work and How ? In Proportions, some systems have planets with this ability (specified in system.types), but I could not find any effect of it. The supposedly hiden planet and colony on it is visible as any other planets.

Sinapus March 28th, 2002 05:16 PM

Re: Organic Infestation ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Arak Koba:
dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.


Sinapus, I think I figured a way to do the nebulae/star creation thing with the systems in question, but it requires going into systemtypes.txt and changing the system type to 'nebulae' instead of 'normal'. Otherwise, the game just won't register the stellar manupilation in those systems.
<hr></blockquote>


Actually, that was what I meant by "change the system type". I just haven't gotten that level of tech to try it yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

Arak Koba March 28th, 2002 08:23 PM

Re: Organic Infestation ?
 
Ahh! http://forum.shrapnelgames.com/images/icons/tongue.gif

I thought you meant, 'change the nebulae systems to a different type through manipulation'.

I need my morning bisquit! http://forum.shrapnelgames.com/image...s/rolleyes.gif

Sinapus March 28th, 2002 08:27 PM

Re: Organic Infestation ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Arak Koba:
Ahh! http://forum.shrapnelgames.com/images/icons/tongue.gif

I thought you meant, 'change the nebulae systems to a different type through manipulation'.

I need my morning bisquit! http://forum.shrapnelgames.com/image...s/rolleyes.gif
<hr></blockquote>

No problem. I'm debating with myself whether or not I want to make the Spatial Rupture systems have the black hole type so the black hole destroyer can eliminate those, or just keep them. http://forum.shrapnelgames.com/images/icons/icon7.gif

IIRC, the nebula destroyer (judging from the description at least) puts a star in the middle of the system. Has anyone managed to go do that? (I know, I know. I'll have to get the tech and try on my own.)

[ 28 March 2002: Message edited by: Sinapus ]</p>

TerranC March 28th, 2002 08:37 PM

Re: Organic Infestation ?
 
Spatial Ruptures doesnt have to be a Black Hole; If you say that a Nebula imploded, It can be making a star.

If you say that a Star Imploded, it's a black hole.

If you say that a Black Hole imploded, You can say that it's a Dense Singularity (even though if such things existed it would be hell for the galaxy) or a White hole http://forum.shrapnelgames.com/images/icons/icon7.gif

Or why don't you say that the Time-space fabric collapsed? http://forum.shrapnelgames.com/images/icons/icon7.gif Make it so that whatever ship goes to the center, make it transport the ship randomly throughout the quadrant?

Just Some ideas.

Sinapus March 28th, 2002 08:43 PM

Re: Organic Infestation ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
Spatial Ruptures doesnt have to be a Black Hole; If you say that a Nebula imploded, It can be making a star.

If you say that a Star Imploded, it's a black hole.

If you say that a Black Hole imploded, You can say that it's a Dense Singularity (even though if such things existed it would be hell for the galaxy) or a White hole http://forum.shrapnelgames.com/images/icons/icon7.gif

Or why don't you say that the Time-space fabric collapsed? http://forum.shrapnelgames.com/images/icons/icon7.gif Make it so that whatever ship goes to the center, make it transport the ship randomly throughout the quadrant?

Just Some ideas.
<hr></blockquote>


It was more making the system type a black hole so it could be destroyed by the black hole destroyer. After all, there is no Create/Destroy Spatial Rupture component available.


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