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Re: MOO3 officially moved to Q3 2002
Richard, what's the F stand for in RTFS? "failed" or "messed up" or something?
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Re: MOO3 officially moved to Q3 2002
Sorry should be RFTS, Reach For The Stars.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Suicide Junkie: Richard, what's the F stand for in RTFS? "failed" or "messed up" or something?<hr></blockquote> |
Re: MOO3 officially moved to Q3 2002
I've been inteested in MOO3, since I own copies of MOO and MOO2. But I'm am wondering...
It requires a lot of CPU power to pump out those kinds of CGI images and art. I wonder how much is dedicated to complex game systems... |
Re: MOO3 officially moved to Q3 2002
UPDATE
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Infogrames' upcoming turn-based strategy sequel gets a new release date and a new game plan. Last week Infogrames announced that its upcoming turn-based strategy game Master of Orion III would be released in the third quarter of 2002 rather than the previously scheduled second quarter. According to a company representative, the game is undergoing some significant changes that require additional development time to implement. A number of Posts on the official Master of Orion III message Boards by designer Alan Emrich and executive producer Bill Fisher indicate that the game's previous design was overwhelming and it is now undergoing a process of streamlining and simplification. Two major changes made to the game include streamlining the user interface and reducing the amount of automated management in the game, since the designers found that the game was doing "too much for the players." Master of Orion III is the latest game in the popular Master of Orion sci-fi turn-based strategy series. It will include a variety of improvements on the previous games, including better graphics and a number of new gameplay options and features. For more information about Master of Orion III, take a look at our previous coverage of the game. <hr></blockquote> From Gamespot.com http://forum.shrapnelgames.com/images/icons/icon9.gif [ 07 April 2002: Message edited by: Atrocities ]</p> |
Re: MOO3 officially moved to Q3 2002
http://forum.shrapnelgames.com/images/icons/icon9.gif is right.
Strange things are happening at QS, the devolper for the game. What was once a healthy development and PR for MoO3 seems to all of a sudden turned cancerous; employees getting laid off, Delphi forum Moderators being axed, feature cuts, and a general conspiracy feel to the whole thing seems to have crept up over the past few weeks. I am getting a bad feeling about it. http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: MOO3 officially moved to Q3 2002
Hmm. I guess it is time to wait for GalCiv. Moo3 looked like it could be good but is suffering from publisher-itis and so looks like it will fall short of its goal. Stars SN looked very good also but is suffering from having no funds. Galciv promises to be a good game and it's developer has complete control over it and so it should be everything it is supposed to be.
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Re: MOO3 officially moved to Q3 2002
Quote:
"A number of Posts on the official Master of Orion III message Boards by designer Alan Emrich and executive producer Bill Fisher indicate that the game's previous design was overwhelming and it is now undergoing a process of streamlining and simplification. Two major changes made to the game include streamlining the user interface and reducing the amount of automated management in the game, since the designers found that the game was doing "too much for the players." Great news ! If only they throw out the real time tactical combat as well ! I would be very glad if they finish up with Moo 2.5 that I always wanted. |
Re: MOO3 officially moved to Q3 2002
Yeah well, having gone through MOO2 withdrawal and anxiously awaited the arrival of a new 4X game (MOO3 or Stars:SN), I stumbled upon SE4 Last December. I suppose it'll tide me over for awhile http://forum.shrapnelgames.com/images/icons/icon7.gif
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