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Re: TDM-ModPack v3.10 released
Hello. I'm having some issues with the klingons...something to do with the speech file. I copied the new Klingon Speech file over the old one but still no dice. I aslo had the Colonials issue but it seems that was addressed. Thanks
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Re: TDM-ModPack v3.10 released
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Big Game Hunter:
Hello. I'm having some issues with the klingons...something to do with the speech file. I copied the new Klingon Speech file over the old one but still no dice. I aslo had the Colonials issue but it seems that was addressed. Thanks<hr></blockquote> What exactly is the problem? |
Re: TDM-ModPack v3.10 released
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Mad_Dog:
For some weird reason i can't use the new update system, allways say the files are in use and can't be replaced....... Can you please post the TDM update in the usual zip format ? Thanks<hr></blockquote> Actually, you can just not agree to the path the install program is suggesting and then choose any other folder you want to extract the files to. What exactly is the problem? Doesn't it install to the desired directory or doesn't it even start. If so, you don't have to have the patch in the SE4 folder. Does anybody else has tried the exe? [ 23 April 2002: Message edited by: [K126]Mephisto ]</p> |
Re: TDM-ModPack v3.10 released
I installed the new files on two computers. In both cases I put them in a dummy directory and then copied them to where I wanted them which was not the standard TDM-ModPack directory.
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Re: TDM-ModPack v3.10 released
For Mephisto: the exe patch apparently works for me but nevertheless I would prefer me too a zip format, because it allow a greater control over the files installed and I can avoid eventual overwriting of some personal modification I made.
Please can you post a zip format patch? Thanks. Marco. [ 23 April 2002: Message edited by: Marco ]</p> |
Re: TDM-ModPack v3.10 released
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:
What exactly is the problem?<hr></blockquote> I have corrected the typos in the Klingon Speech file. To insure everyone has the correct one, it should be v 21. Klingon_Speech.txt [ 23 April 2002: Message edited by: Dracus ]</p> |
Re: TDM-ModPack v3.10 released
The problem is as I previously stated...
Your installation program doesn't like expanding to long directory structures. And in the case of the Malfador/Shrapnel default location.. your program doesn't like it! The only way to successfully install the TDM-Modpack or any of its patches is to (as others have also stated) move the main SE4 folder to a temporary location like the root of your C: drive for instance, and then move it back once the TDM-Modpack or its patches have been applied. Regards.. Chris. |
Re: TDM-ModPack v3.10 released
I think what Mephisto is asking is what exactly happens? You say it does not like to expand to long directory structures. How do you determine this? Does the installer attempt to install and get an error? If so, what does it tell you?
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Re: TDM-ModPack v3.10 released
As I said, I have sorted the problem myself, but if it helps this is what happens..
An error box pops up stating that file is in use or cannot be updated. Retry/Cancel. Pressing Retry just gives you the same error. Pressing Cancel just moves on to the next file in the installation process and pops up the same message for that file too. It maybe just Windows XP related, so would be interesting to hear from anyone else who has had problems installing the .exe files. Chris |
Re: TDM-ModPack v3.10 released
I've had this problem with all of the .exe self-install files.
The solution seemed to be to move the Space Empires IV Gold folder to the root of my 'C' drive. For some reason the insaller software he is using doesn't like long directory structures. This not very good since most people will have their SE4 installed to the default directory. Hope this helps.. Chris. |
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