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-   -   Omni Mod (http://forum.shrapnelgames.com/showthread.php?t=5855)

jimbob May 4th, 2002 10:57 PM

Re: Omni Mod
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Nanotechnology:like organic but weaker,and you research it normally its not a racial trait.<hr></blockquote>

Nanotech - yah. By "like organic but weaker" do you mean that there will autorepair? I'm guessing that it won't directly mirror the organic tech tree. I'd also guess that it would use a lot of radioactives (energy for processing) vs. using a lot of organics. The nanotech tree could definitely affect the society as well - enter the "arms-or-butter" thing. Maybe make miniaturization/nanotech a requirement for the advanced resource gathering (it's described as small robots gathering resources more efficiently after all!).

Perhaps miniaturization could be a precursor technology to nanotech and allow the small weapons for fighters, sort of stretch out the tree a little. Perhaps put a little automation branch in there also (droids, automated factories, more efficient astroid miners, automated repair a la organics but weaker, etc.) Again, I'd really like to see the non-military applications in balance with the military applications... gives the players more options.

Just my .02 $Cdn (.016 USD)

Edit - I can't spell

[ 04 May 2002: Message edited by: jimbob ]</p>

Lord Kodos May 5th, 2002 02:45 AM

Re: Omni Mod
 
?? never heard of it.The terren artifact in question is actually the face on mars.

disabled May 5th, 2002 04:00 AM

Re: Omni Mod
 
I hope people buy the UM, it's a great mod. As for the Omni mod, that's if and when it's ever made.

[ June 14, 2003, 18:43: Message edited by: General Talashar ]

Fyron May 5th, 2002 04:52 AM

Re: Omni Mod
 
If you have to pay for them, I doubt that it will change his mind.

Lord Kodos May 5th, 2002 06:03 AM

Re: Omni Mod
 
im hoping mine will be free if someone will give me the space to host it will otherwise i will charge for it and money will go to me to support paying to make it free eventually,or just to pay for me making and sending out the cds http://forum.shrapnelgames.com/images/icons/tongue.gif

the FOM is not the only artifact that is changing as the story will show PLEASE JOIN THE DEVELOPMENT TEAM!

Gil Hamilton May 5th, 2002 07:34 AM

Re: Omni Mod
 
JimBob,

Actually, I think you have the exchange rate reversed... .02$Cdn is about $.0012US. http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ 05 May 2002: Message edited by: Gil Hamilton ]

[ 05 May 2002: Message edited by: Gil Hamilton ] http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Man, this thing won't let me put the smilies where I want. Oh well, money is all relative to what you can get, where you're at. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ 05 May 2002: Message edited by: Gil Hamilton ]</p>

Lord Kodos May 6th, 2002 01:56 AM

Re: Omni Mod
 
heh i havent even set out a cost yet....and mm still needs to lk it and i still need to finish the damn mod.here are some more uhmm stuff

Different types of cloaking.
Different types of mines,and shipyards,organic,temporal.
Infantry
Mechs
Different crew types
new steller areas Temporal distortions,habitable asteroids,pulsars,quasars,white dwarfs,supernovea,debris fields,and much much more.
Also changes like now im trieng to make escorts cloack in a asteroid field due to their small size they can hide

Also not that my rp community will use a odified versdion of the mod with all the races pre built in al0ong with charecters and wonders.

Suicide Junkie May 6th, 2002 02:28 AM

Re: Omni Mod
 
I can host, but although I have lots of space and unlimited transfer, that is paid for by lower bandwidth, and more downtime.

Tnarg May 6th, 2002 03:09 AM

Re: Omni Mod
 
This is a shot in the dark idea if your interested. A stellar ability that flings asteroids out of orbit and turns them into drones that can bombard planets. Of course you would need an asteroid belt in the system you're attacking, and probably a cloaked ship so that a fleet can't find the culprit right off the bat. But basically a limitless supply of asteroids to fling at planets. The higher the tech level, the more asteroids you can fling in one turn.

Just an idea, if it is feasable.

Lord Kodos May 7th, 2002 01:12 AM

Re: Omni Mod
 
hmm good idea ill see about it it should theoraticly work.

race types

Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations

ENJOY!


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