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-   -   Some remark from a stars! player (http://forum.shrapnelgames.com/showthread.php?t=5884)

capnq May 8th, 2002 08:56 PM

Re: Some remark from a stars! player
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> I have never been able to start preparing my PBEM turn save it and resume the planification afterward. I cant imagine that I must plan my turn in a single session really <hr></blockquote> I'm a compulsive micromanager; my personal record for longest PBW turn session is over two hours. (I'm not quite compulsive enough to have timed it exactly. http://forum.shrapnelgames.com/images/icons/icon7.gif )

Wardad May 8th, 2002 11:22 PM

Re: Some remark from a stars! player
 
PBW is down!!! PBW is down!!! PBW is down!!!

Do you know of any open STARS! multiplayer games???


----------------------------------------------

DOWNTIME HAPPENS!!!

Tabs May 9th, 2002 12:03 AM

Re: Some remark from a stars! player
 
What I miss most of all in SEIV (as compared to Stars!) is the race building variety. There are plenty of parameters in the SEIV process, but none seem to really make a great deal of difference. I mean, so what if I have 1 percent less tolerance...just what does that get me other than a few more points to put into some other meaningless trait.

I feel SEIV is a GREAT (!) game, but I wish it had more of the variety Stars! has in race-building. Maybe more emphasis on the Advanced Traits (as in the Proportions Mod) might help.

Phoenix-D May 9th, 2002 12:51 AM

Re: Some remark from a stars! player
 
"I mean, so what if I have 1 percent less tolerance...just what does that get me other than a few more points to put into some other meaningless trait."

The traits are far from meaningless.. 1% of them doesn't do a huge amount, but larger numbers will. Aggressiveness and Defensiveness are the most obvious..tolerence is probably the "black sheep" of the group, given that it doesn't do a huge amount.

Phoenix-D

disabled May 9th, 2002 04:29 PM

Re: Some remark from a stars! player
 
Actually, in reproduction, any ill-considered changes to that could lead you to be locked with 4 billion people all game long because your population grow will be limited to like 0.002% per turn in extreme cases.

Suicide Junkie May 9th, 2002 05:17 PM

Re: Some remark from a stars! player
 
A good way to make up for a zero reproduction rate is to take organic manipulation. Build a few replicant facilities and then ship the new people around.

Athena May 11th, 2002 08:52 PM

Re: Some remark from a stars! player
 
About the Anti-matter torps:

True that they do slightly more damage than a DUC of the same tech level, but they also weigth 25% more. With that you gain an inferior range. Well it's a minor point, it was just to point out that some changes were blatantly needed and that Aaron could do this in a matter of minutes in the components file just by agreeing with the change most asked by the vets players.

On the inability to save the order file compared to stars: It strikes me cruely because in stars PBEM (16 players per game routinely) there was a lot of diplomacy and to be efficient it was mandatory to wait for responses from other players (how you coordinate attacks then ? )

Well I have still much to learn in solo game before trying to play in PBEM, but my expectations are great for this game, as poor stars supernova is more and more cold http://forum.shrapnelgames.com/images/icons/icon9.gif

DirectorTsaarx May 14th, 2002 05:37 PM

Re: Some remark from a stars! player
 
Not allowing people to save & restart their PBEM turns was intended (IIRC) to prevent the exploit of saving immediately before combat, letting the combat play out, and, if the combat went poorly, reloading the saved Version of the turn and avoiding said combat. Or other similar exploits (re-trying colonization of a ruins planet until a "good" tech appears, for instance).

Phoenix-D May 14th, 2002 06:10 PM

Re: Some remark from a stars! player
 
"True that they do slightly more damage than a DUC of the same tech level, but they also weigth 25% more. With that you gain an inferior range"

Methinks someone needs to finish researching http://forum.shrapnelgames.com/images/icons/icon7.gif That extra 5 levels makes a difference. DUCs are cheaper to research though. But if you have a speed advantage, the torps are better, since you can fire and run away while they reload http://forum.shrapnelgames.com/images/icons/icon7.gif

DUC Vs do 40 damage out to range 5, fires every turn
Quantum Torpedo Vs do 100 damage out to range 6, fires every other turn, weighs 10kt more.

So: damage/kt/turn:
DUCV: 1.33
Quantum V: 1.25
Comparion:
APB XII: 2.16 (max) to 1.5 (min) range 8
PPB V: 2 (max) to 1.67 (min) range 6
WMG III: .667 out to range 8 (reload 3)

The APB costs quite a bit more to research though.

EDIT:
"On the inability to save the order file compared to stars: It strikes me cruely because in stars PBEM (16 players per game routinely) there was a lot of diplomacy and to be efficient it was mandatory to wait for responses from other players (how you coordinate attacks then ? )"

The inability to save doesn't affect this at all. You can't save and wait for another person's actions to play out; you COULD save and wait for their email message, but nothing in game. But, then, if you're waiting for email, you can just do your turn and then not send it. If something comes in that you need to change plans, open the turn file again and play again (that can be done, you just start from scratch on the turn)

Phoenix-D

[ May 14, 2002, 05:17 PM: Message edited by: Phoenix-D ]

Phoenix-D May 14th, 2002 06:15 PM

Re: Some remark from a stars! player
 
"Not allowing people to save & restart their PBEM turns was intended (IIRC) to prevent the exploit of saving immediately before combat, letting the combat play out, and, if the combat went poorly, reloading the saved Version of the turn and avoiding said combat. Or other similar exploits (re-trying colonization of a ruins planet until a "good" tech appears, for instance)."

You can't do that in simultanious play..

Phoenix-D


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