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-   -   Pseudo-Newtonian Movement (http://forum.shrapnelgames.com/showthread.php?t=5937)

oleg May 15th, 2002 11:23 PM

Re: Pseudo-Newtonian Movement
 
Still, HOW DID HE MOVED PLANETS !

It's driving me crazy...

Suicide Junkie May 15th, 2002 11:34 PM

Re: Pseudo-Newtonian Movement
 
Planet moving has to do with combining Stellar manipulation, simultaneous movement, and conflicting orders http://forum.shrapnelgames.com/images/icons/icon12.gif

I really don't want to give away the answer too easily, though I have mentioned it on the beta forums.

Baron Munchausen May 16th, 2002 12:54 AM

Re: Pseudo-Newtonian Movement
 
Quote:

Originally posted by Suicide Junkie:
Planet moving has to do with combining Stellar manipulation, simultaneous movement, and conflicting orders http://forum.shrapnelgames.com/images/icons/icon12.gif

I really don't want to give away the answer too easily, though I have mentioned it on the beta forums.

<font size="2" face="Verdana, Helvetica, sans-serif">I'd rather MM come through on the promised 'Planetary Engine Facility' or some other documented, legitimate means of moving planets than have to learn some kluge that might be lost to a bug fix at a later date.

Even more interesting would be moving warp points without having to close & reopen them. Not necessarily to another system, just within the system. You could pull some nasty tricks with that one. http://forum.shrapnelgames.com/images/icons/icon7.gif

Elmo May 16th, 2002 01:52 AM

Re: Pseudo-Newtonian Movement
 
Can anyone explain what the "Engines per Move" parameter does in the vehiclesize.txt file? Thanks.


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