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-   -   Space Yard / Repair Bay questions (http://forum.shrapnelgames.com/showthread.php?t=6009)

Skulky May 25th, 2002 06:37 AM

Re: Space Yard / Repair Bay questions
 
Not to get on topic or something horiible like that but as a practical consideration retrofitting for faster construction really isn't feasible in PBW where it takes effectively 2 submitted turns for a retrofit IIRC.

Suicide Junkie May 25th, 2002 07:06 AM

Re: Space Yard / Repair Bay questions
 
Retrofits can be done once per turn in a simultaneous game (such as PBW)

Since the cost can be 50% more, you will save some time as soon as the cost of the vehicle exceeds 3 times your spaceyard rate.

Of course, that is just for one ship.
If you want to build a fleet, you are in a better position.
Say you have a retroseries with the first ship buildable in 1 turn, and 5 retrofits later you get the design you want.
One factory can build the design you want in 8 turns. (5 retrofits = 7.6 times the value of the original ship)
Or, one factory can build 8 retroseries hulls in 8 turns, and have three of the vehicles fully built by that time. From then on, your factory produces one finished ship per turn instead of one every 8 turns.
You will be spending a lot more resources to do the retrofitting, but the speed gain is immense.

capnq May 25th, 2002 10:02 PM

Re: Space Yard / Repair Bay questions
 
Also note that in simultaneous, you can only retrofit one ship for each spaceyard in the sector. (As opposed to turn-based, where one shipyard can retrofit as many ships as you have the resources for.)

Fyron May 25th, 2002 10:41 PM

Re: Space Yard / Repair Bay questions
 
Quote:

Originally posted by capnq:
Also note that in simultaneous, you can only retrofit one ship for each spaceyard in the sector. (As opposed to turn-based, where one shipyard can retrofit as many ships as you have the resources for.)
<font size="2" face="Verdana, Helvetica, sans-serif">Umm... that's not true. One spaceyard allows you to retrofit as many ships as you can afford. Repairing all of the new components can be a problem, but there is no limit to the number of ships that you can give the retrofit order to.

Phoenix-D May 25th, 2002 11:12 PM

Re: Space Yard / Repair Bay questions
 
"Umm... that's not true. One spaceyard allows you to retrofit as many ships as you can afford. Repairing all of the new components can be a problem, but there is no limit to the number of ships that you can give the retrofit order to."

I can atest to that. Once decided to retrofit my entire fleet at the same time. It worked.

Wasn't a good IDEA, mind, but it worked.

Phoenix-D

capnq May 26th, 2002 11:22 PM

Re: Space Yard / Repair Bay questions
 
Hmm, was that what this change in v1.40 did?

Quote:

10. Fixed - The retrofit in simultaneous games would not always work correctly.
<font size="2" face="Verdana, Helvetica, sans-serif">Because I learned this the hard way in a PBW game, but that was long enough ago that it could have been pre-v1.40. I remember extensive discussions trying to hash this out here in the forums, as well.

[ Edit ] OK, I found the old threads, from March 20, 2001 and May 17, 2001 . This predated the change in v1.42, where you could no longer retrofit a ship while it was in a fleet.

I don't think it ever even occurred to me to test whether the per spaceyard limit still held.

[ May 26, 2002, 22:46: Message edited by: capnq ]

Wardad May 29th, 2002 01:55 AM

Re: Space Yard / Repair Bay questions
 
In my PBW games I stopped having the retrofit error for incorrect ship size. I have been putting all new designs in the back of a build que before retrofitting. Now I seem to be able to safely design and retrofit on the same turn.


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