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Re: Tech tree viewer in the works...
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Re: Tech tree viewer in the works...
I am getting an error when attempting to use this. Here is the error error1.bmp Here is the line it refers to error2.bmp
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Re: Tech tree viewer in the works...
Getting the same error, but according to Metapad line 429 is..
"Name := Space Port Description := Facility which processes all generated resources in its system and makes them available for the empire. Facility Group := Resource Extraction Facility Family := 7 Roman Numeral := 0 Restrictions := None Pic Num := 7 Cost Minerals := 6000 Cost Organics := 0 Cost Radioactives := 0 <-- right here Number of Tech Req := 1 Tech Area Req 1 := Cargo Tech Level Req 1 := 1 Number of Abilities := 1 Ability 1 Type := Spaceport Ability 1 Descr := Acts as a spaceport for this system. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := None" also, tried loading Proportions data. no go, "required tech area greater than max tech area". That's intential in Proportions, but looks like your loader doesn't like the concept. http://forum.shrapnelgames.com/images/icons/icon7.gif Phoenix-D |
Re: Tech tree viewer in the works...
Hey Lemmy,
As an alternative to distributing the app as plain Java consider performing a native compile and distributing it as an exe. I perform win32 native compiles with Excelsior JET. It has a free Version that works quite well. |
Re: Tech tree viewer in the works...
Oh and to answer why the error is occurring. You posted it right below!
Number of Abilities := 1 Ability 1 Type := Spaceport Ability 1 Descr := Acts as a spaceport for this system. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := None" Note the Number of Abilities says "1". There is a "Ability 2 Type" in there. So technically, the data file has an error in it. Since the parser is very unforgiving, it registers that as an error. Edit: The workaround is of course to remove the "Ability 2 Type := None" line from the facility.txt file. [ May 31, 2002, 01:59: Message edited by: Hank ] |
Re: Tech tree viewer in the works...
Quote:
Quote:
it's true that my program only allows compononts with "real" tech levels reqs...i'll see if i can chabnge that. [ May 31, 2002, 15:00: Message edited by: Lemmy ] |
Re: Tech tree viewer in the works...
Quote:
Geoschmo |
Re: Tech tree viewer in the works...
I haven't seen a reply to my error so I am listing it again.
I am getting an error when attempting to use this. Here is the error error1.bmp Here is the line it refers to error2.bmp |
Re: Tech tree viewer in the works...
Gandalph:
I don't see what's wrong with that particular facility, the error could be somwhere in the previous facility, maybe there's a double line in there, that usually messes the program up... it is weird though...it really shouldn't be able to give that error at that particular line. |
Re: Tech tree viewer in the works...
Gandalph, are you sure you have the right line? Metapad said line 429 in the same file was an entry in the SPACE PORT, not what you posted..and when I changed it got past that file
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