.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Drones (http://forum.shrapnelgames.com/showthread.php?t=6055)

dumbluck May 30th, 2002 12:36 PM

Re: Drones
 
The new patch is supposed to fix this: mine damage from multiple warheads accumulates.

Q May 30th, 2002 12:53 PM

Re: Drones
 
Quote:

Originally posted by Zarix:
Drones trigger mines.
<font size="2" face="Verdana, Helvetica, sans-serif">You can change this in the settings file.

oleg May 30th, 2002 02:52 PM

Re: Drones
 
I don't think so. More likely your second colony was just outside the range that Rage resupply minister was thinking is prudent. Sometimes you can easily detect the invisible resupply radius of AI: Mighty AI fleet turns back one sector away from your frigate but once you move forward it get smashed.

Krakenup May 30th, 2002 04:22 PM

Re: Drones
 
Quote:

Originally posted by AeoN2:
My question is, can the AI detect what kind of weapons you have with no long range scanner tech? Even scan my cargo for weaponry?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, it can. I had previously reported that an AI snaked through my defended planets to attack the only one that had no weapons platforms. In a recent game, the AI moved an attack fleet into one of my systems - headed straight for an undefended planet. I saved the game, and emergency-built a wp on that planet. The AI turned and attacked another undefended planet. I loaded the saved game and built a wp on that planet also. It then attacked a third planet. I found that I could control where the AI attacked by which planet I left undefended. When I built wp's on all undefended planets, it attacked the planet with an older, obsolete wp. So, yes, it does know what defenses you have in cargo.

AeoN2 May 30th, 2002 04:50 PM

Re: Drones
 
And just when oleg had started to convince me http://forum.shrapnelgames.com/images/icons/icon12.gif

Actually I didn't find proof either way in my game, but that tiny planet with one cargo facility is proving one hell of a speed bump for the AI even if it does "smell" my defenses.

Actually I'm having lots of fun with drones from that colony now http://forum.shrapnelgames.com/images/icons/icon7.gif ... it's a little expensive, but I have enough resources that it is definately worth it.

Just need to build some sats with solar panels now to refuel ships on that planet (damn tiny piece of http://forum.shrapnelgames.com/images/icons/icon7.gif )

--
AeoN2
--
Korman's conclusion:
The trouble with resisting temptation is it may
never come your way again.

mac5732 May 30th, 2002 05:47 PM

Re: Drones
 
AeoN2, you could have launched your Drone and attacked the Frigate before he got out system, you probably would have taken him out.

Also in regards to mines, I'm playing TDM 3.0, the Toran have sent drones into my systems, however, they have not triggered minefields that I had on my wormhole or over my planets. It showed the number coming in and then the same number when it attacked, I cke'd both in Strategic and in Tactical and mines were still there afterwords....

In regardst to drones, current game, late, only myself(2), Toran(1) and the Aquilan(3) left, Toran attacking in waves of Dn's & some baseships every once in awhile and I found drone carriers most excellent to help keep your fleets alive. Example, one of the Last battles i had, Toran attacked with 110 DN's, My fleet consisted of 51 ships including DN's, BC's, CA's and 6 Drone CV's. I launched 60+ drones in the battle and they most definitily made a difference. with their help took out his whole fleet even tho I had about 16 ships left with some damaged....

I didn't use drones a lot before, but now all my fleets have drone cv's especially those on wormhole defense...

just some ideas mac

oleg May 30th, 2002 05:50 PM

Re: Drones
 
Krakenup, it is interesting observation.
I did't see anything like this in my games.
Very often it attacks my well defended planets
and skip defenseless. Did anybody else noticed this AI cheeting ?

AeoN2 May 30th, 2002 05:53 PM

Re: Drones
 
Quote:

Originally posted by mac5732:
AeoN2, you could have launched your Drone and attacked the Frigate before he got out system, you probably would have taken him out.

<font size="2" face="Verdana, Helvetica, sans-serif">I started doing that after my first post http://forum.shrapnelgames.com/images/icons/icon10.gif that is what has been so fun http://forum.shrapnelgames.com/images/icons/icon10.gif

And I got to try them out to take out small colonies he built too.

But now I'm dissapointed, my sat's with solar collectors aren't resupplying my fleet in the same sector at all http://forum.shrapnelgames.com/images/icons/icon9.gif why doesn't that work?

--
AeoN2
--
Gerrold's Fundamental Truth:
It's a good thing money can't buy happiness.
We couldn't stand the commercials.

Q May 30th, 2002 06:01 PM

Re: Drones
 
Quote:

Originally posted by oleg:
Krakenup, it is interesting observation.
I did't see anything like this in my games.
Very often it attacks my well defended planets
and skip defenseless. Did anybody else noticed this AI cheeting ?

<font size="2" face="Verdana, Helvetica, sans-serif">That's a surprise for me too. I have not seen this cheating.

[ May 30, 2002, 17:02: Message edited by: Q ]

geoschmo May 30th, 2002 06:13 PM

Re: Drones
 
Quote:

Originally posted by AeoN2:
[QBBut now I'm dissapointed, my sat's with solar collectors aren't resupplying my fleet in the same sector at all http://forum.shrapnelgames.com/images/icons/icon9.gif why doesn't that work?

--
AeoN2
[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Solar collectors aren't like Resupply depots. They don't refuel everything int the same sector. They only refuel the vehicle they are on. You can share fuel between vehicles in a fleet, but you cannot fleet sats, so this will not work either. You may be able to have a few refuel sats share fuel with all the sats in their unit group. Haven't tested that. It's unneccesary currently, but after the next patch when weapons stop firing when supply is gone this might be something worth doing, assuming the sat weapons actually use supply. I am not sure that's working right either.
Geoschmo


All times are GMT -4. The time now is 11:22 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.