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Re: Rumours, Suggestions, Features on the Next Update
And you know my other one.
Sortable Reports with includes and excludes... Please. |
Re: Rumours, Suggestions, Features on the Next Update
Oh yes, filters on the reports screens (Planets, Ships, Colonies) would be very helpful. Definitely wheel-mouse support. Movable windows within the game would be great as well. I guess that's my main request, to clean up the 'quirks' of the user interface. http://forum.shrapnelgames.com/images/icons/icon7.gif
Quikngruvn |
Re: Rumours, Suggestions, Features on the Next Update
What I would love to see is a way that the universe could be printed out...or being able to print out any information regarding my colonized worlds or worlds that are next on my list to "visit". I use the print screen function but I find it too limited.
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Re: Rumours, Suggestions, Features on the Next Update
Two other things I forgot earlier:
--That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else). --That all intel projects have a chance to fail, regardless of counterintel, and that this failure chance drops with increased levels of Applied Intel. Quikngruvn |
Re: Rumours, Suggestions, Features on the Next Update
"That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else)."
This is already true except for missile level.. except that the PD cannons get such a ridiclous combat bonus that you never really notice. Phoenix-D |
Re: Rumours, Suggestions, Features on the Next Update
When SEIV was first released, Aaron had said starting tech levels like SEIII were going to be added. Whatever happend to that?
I am still a huge fan of each player having the ability to select tech levels at the start of the game like SEIII. I would love to see that added to SEIVG. |
Re: Rumours, Suggestions, Features on the Next Update
Someone brought this up in the star trek thread (don't know who) that in the next patch you will be able to limit mounts by max tonnage, max techlevel, weapon families etc. The very thought of this makes me drool. Now I can finally make those low tonnage prototype ships that could be a viable alternative to dreadnoughts.
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
example: you have stored 14k ci l1 + 34k ci l3 - your enemy must hit you with (14*1+34*3)*1.3=more than 150.8 intel to break your defences |
Re: Rumours, Suggestions, Features on the Next Update
I would like to see Point defense fire only in a players defensive phase. I think that would help make Missiles and fighters A factor during the end game as well.
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