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Re: Component modding tool. Get it here.
Request.
1. The ability to copy a component as a source for a new component. 2. The ability to add additional levels to Tech Areas and the ability to add new tech Areas |
Re: Component modding tool. Get it here.
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2. Is definatlely in the works. |
Re: Component modding tool. Get it here.
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Re: Component modding tool. Get it here.
I am currently building one. A tech- grid mod.
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Re: Component modding tool. Get it here.
About the tech tree, if you look only at the tech areas, it is very flat, only about 3 levels deep, however if you look at the techlevels, it's very deep, but very little branching, escpecially at the weapon techs.
Shield Damaging Weapons was the "deepest" tech area, it requires Shields, which requires Physics IIRC. |
Re: Component modding tool. Get it here.
"No branching off. Actually this makes me wonder if anyone has a mod with a more tree-like tech tree"
I tried, it ended messily. Any questions? http://forum.shrapnelgames.com/images/icons/icon12.gif (though I suppose the multi-warhead missiles is what REALLY killed it) Phoenix-D |
Re: Component modding tool. Get it here.
Excellent tool DavidG!!
I do have a request, however. I would like to see the ability to delete a component/facility/etc or family of components/facilities/etc. Also noticed that to get to "next available" weapon family number, I have to reopen the files. (ie - I give a weapon a new family number with the "next available" button, then move on to another weapon and when I push the "next available" button, it comes up with the same number as the Last one I did, unless I reload the mod. Hope this makes sense.) [ June 29, 2002, 19:33: Message edited by: Gandalph ] |
Re: Component modding tool. Get it here.
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Re: Component modding tool. Get it here.
If anyone is using this mod program I noticed a a bug (one I thought I had fixed. Grrrrr) where it puts and extra blank line in front of a new component.
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Re: Component modding tool. Get it here.
Thanks for the heads up. I am currently using your tool to create a new mod and so far have found it to be invaluable. It takes far less time to do what is necessary, create a new tech tree and all corresponding components and facilities all in one program without 27 files open at the same time! Keep up the good work! I know you will get this perfected.
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