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Re: New option Idea for SE4 - Surrendering
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So, if you're not at war with someone, how the heck could you surrender to them? You can easily be subjugated, but that would require the subjugator to either offer that position to you, or else force it upon you (which would then make it surrender =P). Alternatively, you could request to be subjugated, which would be a Last-ditch effort against being forced to surrender to your enemies. To put it into numbers, there are absolutely zero non-abusive ways of surrendering to an ally in SE4's scope. If you're surrendering to an ally, you're cheating. There's still a way of cheating, even if this is implemented -- just declare war on an ally, then surrender to them. Perhaps the only way of surrendering would be if an enemy has a ship in your home system? (That too could be abused, but not as easily.) In any case, whatever Malfador comes up with, someone will just find a way of abusing it. I say go for making it only work for people you've declared war with, then let the chips fall where they may from there. New Politics options?: Surrender - immediately surrender to an enemy (i.e. must have declared war) Propose Subjugation Treaty (Subjugatee) - request that an ally/neutral/enemy subjugates you Propose Subjugation Treaty (Subjugator) - request that an ally/neutral/enemy becomes your subjugate |
Re: New option Idea for SE4 - Surrendering
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Geo |
Re: New option Idea for SE4 - Surrendering
I'd still like to see 'surrendered' empires retain an underground identity and reconstitute themselves (rebel!) if the conquering empire is badly weakened by external events. Like systems having individual attitudes to other empires, this would take some complex tracking, though.
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Re: New option Idea for SE4 - Surrendering
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Geoschmo |
Re: New option Idea for SE4 - Surrendering
The 'grant independence' option was added due to my prodding on the old eGroups/Yahoo Groups SE4 discussion list before anything was officially released. Unfortunately it seems never to have been implemented like so many other things. I'd be thrilled to see the AI just use the same options it used to use in SE III, like demand surrender, demand tribute, request help against another empire, etc. This would make the game much more lively and interesting. I've only seen the AI demand surrender ONCE in many, many games.
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Re: New option Idea for SE4 - Surrendering
Personally, I like the way the AI Politics is handled in Alpha Centuari/Alien Crossfire - when another faction offers their surrender to you, they continue to have an identity whether you accept them as your loyal Pact Brother, or whether you eliminate them to the Last man.
I love the idea of a conditional surrender. You could get down to some serious negotiation there.... technologies, planets, ships, and of course, reparations. Some moolah in the form of resources, which means they can't go building up their forces again until they rebuild enough production (assuming they've been running in deficit because they're the losing party). I also think the planetary bombardment (to kill off population) should be something you have to specify deliberately from the interface, so you can strike at military targets only, and have the option to blockade the planet. This gives you some leverage in a surrender negotiation - if they fail to hand over what you want, let rip with the mass drivers http://forum.shrapnelgames.com/images/icons/icon12.gif |
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