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Re: Looking for comments on possible mine suggestion.
Hard coded.
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Re: Looking for comments on possible mine suggestion.
(This would be better as a PM. Sorry.)
[ July 12, 2002, 10:11: Message edited by: dumbluck ] |
Re: Looking for comments on possible mine suggestion.
The 100 mine limit isn't realistic at all. Much better solution would be to allow more mines but make them so that over 100 mine minefields could be seen. And if someone puts more than 200 mines in a sector the mines would collide and explode or maybe some mines would move to another sector.
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Re: Looking for comments on possible mine suggestion.
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Re: Looking for comments on possible mine suggestion.
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[ July 12, 2002, 16:11: Message edited by: Baron Munchausen ] |
Re: Looking for comments on possible mine suggestion.
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage. Geoschmo |
Re: Looking for comments on possible mine suggestion.
Has anyone tried putting the Storm damaging sector ability (or warp point dmg) on a mine warhead... ? I guess only the warp point one has the random chance.
Actually, I guess it'd need to be something to put one something called a mine that wasn't a mine, and the component couldn't be put on anything else... so ya, it's back to code change request again. I agree with the Baron (and have for over a year and a half now): mines should have random moddable chances to go off, to hit, to be detected, and to be swept. Or at least, to go off and to be swept. I like the idea that mines should take considerable time to sweep, but I don't think the mechanic of destroying the sweeper components sounds right - I'd rather have a random chance that sometimes a minesweeper will get hit by a mine it's trying to sweep, and have the act of minesweeping take time. PvK [ July 13, 2002, 03:11: Message edited by: PvK ] |
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