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Re: Cowabunga!
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I attacked with a communication mimic, which in my mod costs 200000 intel points. The defender had only counter intel projects level I, but 12 projects with each around 30000 points accumulated. The attacking project was defeated and the Last five counter intel projects of the defender were empty. So the computer adds the points of all counter intel projects together to calculate if an attack can be defeated. |
Re: Cowabunga!
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Re: Cowabunga!
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This intel stuff is so frustrating precisly because so little is known about it I think. I sure wish MM would write a little treatise describing the theory of it and how it's supposed to operate. So that we can at least decide whether it's working correctly or not the way it's designed. Barring that if anyone has done some definitive research and would care to share the results that would be most appreciated. Geoschmo |
Re: Cowabunga!
When I read this thread title, I thought that someone made a Teenage Mutant Ninja Turtle race. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Cowabunga!
Back to the original idea of Baron: Have you tried a planet or star destruction intel project?
I tried the star destruction and the project showed up on the intel project list. If I select it, I am asked against which empire the project is targeted, but then whatever empire I choose the project is not added to the list of current intel projects. Baron, could you post your plague project for comparison. |
Re: Cowabunga!
The planet destruction intel project works!
I think there is just no choice of a system or a sun assigned for a target of an intel project and therefore the star destruction project is not feasible. |
Re: Cowabunga!
Ah, that makes a lot of sense Q now that you explain it.
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Re: Cowabunga!
Yeah, I figured since an empire doesn't 'own' a star that the mechanism for selecting a target wouldn't work for that one. Phew... http://forum.shrapnelgames.com/images/icons/icon7.gif
Here's my "Biological Warfare' project: Name := Biological Warfare I Description := Deliberate infection of a planet with level 1 plague. Group := Planet Sabotage Cost := 50000 Type := Planet - Plague Effect Amount := 1 Num Source Messages := 1 Source Message 1 := Our operatives have covertly spread level 1 plague on planet [%PlanetName] in the [%TargetEmpireName]. Num Target Messages := 1 Target Message Title 1 := Plague Target Message 1 := A plague has broken out on [%PlanetName]. The people are crying out for a cure! Source Picture := IntelSabotageByUs Target Picture := PlagueBreaksOut Number of Tech Req := 2 Tech Area Req 1 := Sabotage Techniques Tech Level Req 1 := 3 Tech Area Req 2 := Biological Weapons Tech Level Req 2 := 1 I'd still like to see MM allow us to select our own ships and planets as intel targets so we can counter-act mutinies and rebellions with our own intel projects. |
Re: Cowabunga!
Just one more observation:
As I expected it the planet destruction intel project cannot be prevented by the planetary gravitational shield. So it is very powerful. What I still have to test if it works against ringworlds and sphereworlds too. If that's the case, the project is extremly dangerous. |
Re: Cowabunga!
Yes sphereworlds too can be destructed by the intel project (which results in a huge asteroid field).
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