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-   -   Cowabunga! (http://forum.shrapnelgames.com/showthread.php?t=6657)

Q July 16th, 2002 05:32 PM

Re: Cowabunga!
 
Quote:

Originally posted by Baron Munchausen:
If they cost more than 100000, for example, level 1 counter-intel can't stop them.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes this is something I believed too, but it is wrong!
I attacked with a communication mimic, which in my mod costs 200000 intel points. The defender had only counter intel projects level I, but 12 projects with each around 30000 points accumulated.
The attacking project was defeated and the Last five counter intel projects of the defender were empty. So the computer adds the points of all counter intel projects together to calculate if an attack can be defeated.

Q July 16th, 2002 05:43 PM

Re: Cowabunga!
 
Quote:

Originally posted by dumbluck:
The next test is to see if the AI will bring a medical bay in from another system to cure the planet.
<font size="2" face="Verdana, Helvetica, sans-serif">It does!

geoschmo July 16th, 2002 06:08 PM

Re: Cowabunga!
 
Quote:

Originally posted by Q:
So the computer adds the points of all counter intel projects together to calculate if an attack can be defeated.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm, not this is how I always assumed it worked, and thought it was well known to do so. I am suprised you are suprised to find it so. http://forum.shrapnelgames.com/images/icons/icon7.gif

This intel stuff is so frustrating precisly because so little is known about it I think. I sure wish MM would write a little treatise describing the theory of it and how it's supposed to operate. So that we can at least decide whether it's working correctly or not the way it's designed.

Barring that if anyone has done some definitive research and would care to share the results that would be most appreciated.

Geoschmo

capnq July 18th, 2002 06:25 AM

Re: Cowabunga!
 
When I read this thread title, I thought that someone made a Teenage Mutant Ninja Turtle race. http://forum.shrapnelgames.com/images/icons/icon12.gif

Q July 18th, 2002 02:42 PM

Re: Cowabunga!
 
Back to the original idea of Baron: Have you tried a planet or star destruction intel project?

I tried the star destruction and the project showed up on the intel project list. If I select it, I am asked against which empire the project is targeted, but then whatever empire I choose the project is not added to the list of current intel projects.

Baron, could you post your plague project for comparison.

Q July 18th, 2002 03:08 PM

Re: Cowabunga!
 
The planet destruction intel project works!
I think there is just no choice of a system or a sun assigned for a target of an intel project and therefore the star destruction project is not feasible.

geoschmo July 18th, 2002 03:10 PM

Re: Cowabunga!
 
Ah, that makes a lot of sense Q now that you explain it.

Baron Munchausen July 18th, 2002 04:13 PM

Re: Cowabunga!
 
Yeah, I figured since an empire doesn't 'own' a star that the mechanism for selecting a target wouldn't work for that one. Phew... http://forum.shrapnelgames.com/images/icons/icon7.gif

Here's my "Biological Warfare' project:

Name := Biological Warfare I
Description := Deliberate infection of a planet with level 1 plague.
Group := Planet Sabotage
Cost := 50000
Type := Planet - Plague
Effect Amount := 1
Num Source Messages := 1
Source Message 1 := Our operatives have covertly spread level 1 plague on planet [%PlanetName] in the [%TargetEmpireName].
Num Target Messages := 1
Target Message Title 1 := Plague
Target Message 1 := A plague has broken out on [%PlanetName]. The people are crying out for a cure!
Source Picture := IntelSabotageByUs
Target Picture := PlagueBreaksOut
Number of Tech Req := 2
Tech Area Req 1 := Sabotage Techniques
Tech Level Req 1 := 3
Tech Area Req 2 := Biological Weapons
Tech Level Req 2 := 1

I'd still like to see MM allow us to select our own ships and planets as intel targets so we can counter-act mutinies and rebellions with our own intel projects.

Q July 28th, 2002 02:28 PM

Re: Cowabunga!
 
Just one more observation:
As I expected it the planet destruction intel project cannot be prevented by the planetary gravitational shield. So it is very powerful. What I still have to test if it works against ringworlds and sphereworlds too. If that's the case, the project is extremly dangerous.

Q July 28th, 2002 05:36 PM

Re: Cowabunga!
 
Yes sphereworlds too can be destructed by the intel project (which results in a huge asteroid field).


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