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Re: Magic Mod
Have you guys seen the lates news at MM site? Dungeon Odyssey looks something like what you're talking about....
http://www.malfador.com/do.html |
Re: Magic Mod
Good idea, i have thought about this one myself rather a lot too so i would be willing to participate.
What would i do? Well, i can do varied stuff. I can draw(3d, 2d) - out of boredom i once drew a nice staff in 3d and thats only boredom. I have endless stream of ideas. I can mod too though never created a mod of my own. If interested in my help, e-mail me because i frequently forget to read this forum. |
Re: Magic Mod
Perhaps atmosphere types could equate to the terrain of the city...
Oxygen = grassland CO2 = jungle Methane = swamp Hydrogen = desert None = mountainous Or possibly stand for the prevailing weather of the city (hot or cold, dry or wet, tropical, arctic, etc.). Not sure how that would apply to cities in the clouds, though. Quikngruvn |
Re: Magic Mod
NWM Multi-Play? Havn't tried it yet, and for that matter I rarely have the time. PBW is good enough for me for my Online gaming these days.
One more thing. Different races could be implimented by the 'Cultures' files. (ie, Elves could have +5% intelligence, Drow +5% Combat Bonus, Dwarves +15% Construction etc). |
Re: Magic Mod
Puke ,
I loved warlords, (probably where I picked up the affinity for Gryphins). I have lost my copy. Is it still available? Is it still turn based? Thanks |
Re: Magic Mod
Quote:
the amusing bit is that warlords 2 had a mod that turned it into a battletech game, and another that turned it into a space game. have any of you guys looked at TWE, the war engine, published by shrapnel? basically a reincarnation of the old Wargame Construction Set. you could always do something with that. |
Re: Magic Mod
Anybody heard of Master of Magic? Made by the folks who brought you Master of Orion http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Magic Mod
yep. good game. also lords of magic, from the makers of lords of the realm.
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Re: Magic Mod
rdouglass:
DO looks disturbing... Taera: Any and all art and idea suggestions would be greatly appreciated. http://forum.shrapnelgames.com/images/icons/icon7.gif Implementing the ideas is the easy part. http://forum.shrapnelgames.com/images/icons/icon7.gif Quikngruvn: Hmm... possibly. Those also wouldn't apply to "underground" cities. Perhaps something else could be done with the 3 planet compositions? Deathstalker: Multi-player is so much better. http://forum.shrapnelgames.com/images/icons/icon7.gif Esp. if you are a Wizard. Send your warrior friends in as the grunts, and bLast the heck out of everything in sight. http://forum.shrapnelgames.com/images/icons/icon7.gif Puke: TWE probably costs money... Lords of Magic is such a crappy game. Found it in a Bargain Bin, played it for a bit, and got sick of it immediately. Ed Kolis: MoM is an awesome game. If only they'd stop ruining Civ and try to make a MoM 2... |
Re: Magic Mod
still thinking about how to handle planet composition and atmosphere, but i have a question first.
When creating a planet from an asteroid field, is there a fixed composition, your home type for example, or is it randomly determined? Same question for atmosphere. |
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