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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
boy did i bugger the program up.
it does not even load now.... I was opening up some data files on the desk top and it will not open at all any more.... What are the registry settings please... So I can remove the program.. I have noticed that you set them... And I would like to remove them... or change the settings for the Last mod that was opened.... Help please |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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this is the registry key name HKEY_CURRENT_USER\Software\VB and VBA Program Settings\SE4Viewer under that there is a Settings key that will have 2 entries. 'BaseDir' is the root SE4 directory and 'RootDir' is the directory of the Last selected mod. P.S. Always glad to here the program is getting used. http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 07, 2002, 01:02: Message edited by: DavidG ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Found a another little bug while testing that abilites thing. If you component has 3 or more abilities or 3 or more techs required then deleting the Last one and then saving it still saves the Last one. http://forum.shrapnelgames.com/images/icons/icon9.gif Deleting one in the middle of the list or when there are 1 or 2 works ok.
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
What are the technical requirements ... ? I can't get this thing to run, at ALL, under Win95. Double-click and ... nothing. Not even an error message.
8P |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Another question... Hopefully it was not asked before...
How come the Armor Tech is not located under Applied Sciences where as everything else is... It is located under components... |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David G... Thanks for the program... It is great... Saves allot of time...
When is this new release coming out ???? That would be interesting..... |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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[ August 07, 2002, 23:00: Message edited by: DavidG ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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The reason it happened is because armor is one of those few techs were the tech name is the same as the component name (well minus the roman numeral) Will be fixed in the next Version. I'll probably upload a new Version hopefully within a week. I just want to finish up what I'm working on which is editing the SystemTypes.txt file. |
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