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-   -   malfador-off topic (http://forum.shrapnelgames.com/showthread.php?t=6764)

geoschmo July 24th, 2002 08:31 PM

Re: malfador-off topic
 
I don't mind the lack of graphics. There did seem to be a LOT of commands, I will grant you that. The main thing I didn't like about it was there didn't seem to be any point to the game. The reason I liked D&D so much was getting into the character and becoming part of this universe. I don't need graphics for that, but I do need some kind of story, besides just wandering a random ceries of caves killing as many creatures as I could find. I am hoping DO has that, or I will not care for it much I am afraid.

Geoschmo

[ July 24, 2002, 19:32: Message edited by: geoschmo ]

Krakenup July 24th, 2002 08:51 PM

Re: malfador-off topic
 
Quote:

Originally posted by Puke:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by sachmo:
...but for my money, I want replayability. Like nethack

<font size="2" face="Verdana, Helvetica, sans-serif">Best. Game. Ever.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was addicted to Angband/ZAngband for about 5 years. It took me a year and a half to beat it the first time. http://forum.shrapnelgames.com/images/icons/icon7.gif It's really satisfying to kill a 'D'.

http://thangorodrim.angband.org/

Even. Better. Than. Nethack.

Puke July 24th, 2002 08:57 PM

Re: malfador-off topic
 
fight, move, fight, die?

granted, but you are missing alot. a cockatrice will turn you to stone. if you are wearing gloves, you can kill one and wield its corpse, and turn other monsters to stone. if you are wearing a ring of slow-digestion, you will have an easier time fighting your way out of a purple worms stomach if it swallows you. if you make the right sacrafice, you can convert an alter of a hostile god to that of a friendly one.

there are an innumerable number of options and possibilities. you can gain intrinsic abilities by eating things with those abilities. if you polymorph your self into a rock-eating or metal-eating monster you can gain intrinsics by eating certain magic items or amulets.

you can achieve different spell effects by reading a scroll or book of magic while holucinating or confused. you can tame creatures and they will follow you as a pet. you can make pets more loyal by feeding them. loyal pets help you detect which items are cursed, and might bring you things they pickup from the dungeon.

if you drop something you are not planning on using, dont be supprised when a wandernig monster picks it up and uses it against you.

and thats not even scratching the surface. the game has been being revised for about 20 years now, and features keep going in. the developers themselves still run into several supprises when they play the game.

imagine if SE4 was open-source, and people had been modding it and adding features for TWENTY YEARS.

thats why its the Best. Game. Ever.

Puke July 24th, 2002 09:13 PM

Re: malfador-off topic
 
Quote:

Originally posted by Krakenup:
Even. Better. Than. Nethack.
<font size="2" face="Verdana, Helvetica, sans-serif">hmm, while those ARE fighting words, i will let it slide this time. i will take this opportunity to point you towards MANGBAND though, multiplayer Online angband. www.mangband.com

Baron Munchausen July 24th, 2002 09:21 PM

Re: malfador-off topic
 
Geo, it's about solving the puzzles. You have to be a very 'verbal' person to like nethack or the other 'rogue-like' games because they're about word-magic, and that requires thinking. Eating the corpses of monsters often gives you powers that the monsters had, for example, but sometimes it has bad effects, too. Half the fun of the game is seeing 'what happens if...' you eat a certain item, or wear a certain combination of items. As Puke says, you can wield a cockatrice corpse as a weapon. This is called the 'rubber chicken' attack, btw. http://forum.shrapnelgames.com/images/icons/icon7.gif The elaborate 'ritual' required to open the final level and get at the Wizard is amazing. I never would have figured it out myself. Had to read a spoiler file. http://forum.shrapnelgames.com/images/icons/icon7.gif The other half of the fun is how unbelievably smart the monsters are. I once killed a cockatrice and did NOT pick up the corpse, then ran around a corner to avoid another 'monster' (a human guard of some sort) while I healed. The guard picked up the corpse (he had gloves obviously) and tried to use it against me! I've had incredible battles with demon lords too, where he/she/it used every trick you'd expect a player to use and we wiped out entire levels of the dungeon before I finally got him/her/it. Sometimes I had to go back for healing/replenishment of resources several times before winning the battle with that one 'monster'. If the AI in SE IV was a fraction as smart as the nethack AI we'd all be begging for mercy, not whining about how bad it is.

[ July 24, 2002, 20:23: Message edited by: Baron Munchausen ]

geoschmo July 24th, 2002 09:44 PM

Re: malfador-off topic
 
Well, I am verbal. http://forum.shrapnelgames.com/images/icons/icon12.gif And I like puzzles, and thinking. I guess maybe I just didn't give it enough of a chance to grow on me.

I used to love the old text based adventure games, like Zork. They didn't even have an ascii head over display like Nethack. You wanted to look at the room you typed a command and got a descrition of the room. So I don't need graphics to make me happy by any means. And that Midway game Puke fixed for me a while back was ascii like nethack.

Are there "adventures" or scenarios in nethack or is it all random? And is there any way to play with more than one person?

Geoschmo

Phoenix-D July 24th, 2002 10:04 PM

Re: malfador-off topic
 
"If eye-candy is more important to people than storyline and gameplay for people here ... if folks prefer appearance over -substance- .."

All other things equal, a game with superior graphics and sound wins. All other things being equal.

And personally a game with REALLY bad graphics is worse than a text game to me. They make me nausous.

Phoenix-D

tesco samoa July 24th, 2002 10:12 PM

Re: malfador-off topic
 
If eye-candy is more important to people than storyline and gameplay for people here ... if folks prefer appearance over -substance- ...

.... IMO that's sad. 8(

...

Ok.... No where did i say I like the Bioware games because of eyecandy.

Bioware games have 'substance'

I just don't see why that game is being developed when the current crop of Role-Playing/Adventure games are fantastic.

Would you pay 49.99 US for that game?
When you can spend 19.99 and pick up Baulders Gate 2 ?
Or 9.99 and pick up the icewind dale games...
Hell, 4.99 and pick up the AD&D boxset with the eye of the beholder series,,, pools of radiance.. etc if you want some throw back.

Or the Kings Quest,,,or Wheel of time or...wizardry...

Icewind dale II will be out soon.

There are many many RPG Games out there.

Well off again...

Graeme Dice July 24th, 2002 10:23 PM

Re: malfador-off topic
 
Quote:

I just don't see why that game is being developed when the current crop of Role-Playing/Adventure games are fantastic.

Would you pay 49.99 US for that game?
When you can spend 19.99 and pick up Baulders Gate 2 ?
Or 9.99 and pick up the icewind dale games...
Hell, 4.99 and pick up the AD&D boxset with the eye of the beholder series,,, pools of radiance.. etc if you want some throw back.

Or the Kings Quest,,,or Wheel of time or...wizardry...

Icewind dale II will be out soon.

There are many many RPG Games out there.
<font size="2" face="Verdana, Helvetica, sans-serif">For those of us who have played almost all of the games you mentioned above, having another is not a real problem.

Puke July 24th, 2002 10:52 PM

Re: malfador-off topic
 
Quote:

Originally posted by geoschmo:
And that Midway game Puke fixed for me a while back was ascii like nethack.

<font size="2" face="Verdana, Helvetica, sans-serif">someone else actually fixed that for you. i remember the thread on the forum about it, but i dont recall who actually did the work.

edit: regarding scenarios in nethack, each class has a major quest it must complete. there is also a main quest in the game, that requires a fair amount of do-ing. there are also several optional quests and levels that can be found through the game. there are also several optional role-play restrictions you can attempt to play under (maintain a pious devotion to your god, stay vegitarian, dont use genocide, dont polymorph, stay an athiest, etc)

The game called Nethack instead of Netquest, so you have to expect that the focus is not on questing and story line. there is some, but you have to be willing to streach your imagination a bit if you are concerned with playing in-character.

[ July 24, 2002, 22:08: Message edited by: Puke ]


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