.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   counter intelligence (http://forum.shrapnelgames.com/showthread.php?t=6790)

capnq July 30th, 2002 09:47 PM

Re: counter intelligence
 
Quote:

From the IntelProjects.txt:

Counter Intel Project 3:

"Effect Amount := 3"

This multiplies all defensive intel points of the counter intel project 3 three times!


I thought that meant that the single project could block up to but no more than 3 projects!
<font size="2" face="Verdana, Helvetica, sans-serif">This has been debated before; no-one (that I recall, at least) has come up with conclusive proof of either effect.

geoschmo July 31st, 2002 01:25 AM

Re: counter intelligence
 
Aha, well mystery solved sort of. It does exsist, we just don't know exactly what it does.

You know it never ceases to amaze me how I can not know something is in those files. Especially the settings.txt file. As many times as I have been in that file...

Geoschmo

Q July 31st, 2002 08:42 AM

Re: counter intelligence
 
Quote:

Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> From the IntelProjects.txt:

Counter Intel Project 3:

"Effect Amount := 3"

This multiplies all defensive intel points of the counter intel project 3 three times!


I thought that meant that the single project could block up to but no more than 3 projects!

<font size="2" face="Verdana, Helvetica, sans-serif">This has been debated before; no-one (that I recall, at least) has come up with conclusive proof of either effect.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I tested this extensively and the effect is indeed a multiplication of the defensive intel points. But try it in a test yourself!

Dogberry July 31st, 2002 12:08 PM

Re: counter intelligence
 
Hehehe.... maybe that's the whole purpose of Intel/CounterIntel. Smoke..mirrors & illusions.

Dog

[ July 31, 2002, 11:08: Message edited by: Dogberry ]

Stone Mill July 31st, 2002 07:32 PM

Re: counter intelligence
 
What would be excellent is someone consolidating this info (from this thread and some older ones on intel) and posting it on "Questions for Newbies."

Maybe I will take a crack at it, but I'd need help from the big guns in here.

Another thing... Is there any list of the concrete effects of the intel missions? ...Something more than the very general description that the game gives you for each offensive project.

Fyron July 31st, 2002 08:13 PM

Re: counter intelligence
 
Look in IntelProjects.txt in the Data folder.

Has anyone thouhgt of simply asking Aaron about this? I am sure he would tell you. http://forum.shrapnelgames.com/images/icons/icon12.gif

Crimson July 31st, 2002 08:35 PM

Re: counter intelligence
 
If we did that then what would we have to debate about http://forum.shrapnelgames.com/images/icons/tongue.gif

capnq July 31st, 2002 08:48 PM

Re: counter intelligence
 
Quote:

try it in a test yourself!
<font size="2" face="Verdana, Helvetica, sans-serif">I'll take your word for it. I've discovered that I really dislike playing test games just to doublecheck something.


All times are GMT -4. The time now is 12:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.