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Re: Understanding battle strategies...newbie question
A poor User Interface design choice is to use check boxes that change their label based on the state of the check box. Also another poor design choice is (as you pointed out) having the default state being a negative.
Proper design would use a radio button to switch between two different descriptions (labels) or one label describing a positive state and default it to on or off. These design decisions are due to the fact that this is that it is a 1-man show. Having the programmer make, review, and fix UI design decisions only puts one set of biased eyes on the issue. Having the Users of SEIV checking the UI flaws is not the best situation either... Edit: and just so I am not too negative, I am absof*****glutely addicted to SEIV so any UI flaws are only cracks in the icing on a very tasty cake! [ August 21, 2002, 21:54: Message edited by: Hank ] |
Re: Understanding battle strategies...newbie question
Hank states:
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I am addicted too. I am not trashing the game. If I had a choice between this game with all its warts, and no SE4, there is no choice. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Understanding battle strategies...newbie question
Well...here's the results of the scenario
On the first combat turn the captured cruiser runs away. http://forum.shrapnelgames.com/images/icons/icon7.gif On all the following turns, it attacks the planet. http://forum.shrapnelgames.com/images/icons/shock.gif Changing the Secondary Movement Strategy in the "Movement" tab to any other selection results in the same thing. http://forum.shrapnelgames.com/images/icons/icon9.gif Do you guys actually like doing all this multiple testing? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Understanding battle strategies...newbie question
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Re: Understanding battle strategies...newbie question
Secondary should be set to don't get hurt as well.
That way you will retreat... Also make sure you set your planet value to 0% on the damage screen. This way it will avoid the planet. And did you know if you do not put any weapons on a ship and set it to ram... it will ram. This way you will reteat and the missle ship will come to you IF you wish to engage the missle ship set your primary to maxium range and your secondary to do not get hurt... try it out and see what happens. |
Re: Understanding battle strategies...newbie question
Hi Fyron:
In your quote, you did leave out a detail... Quote:
So I/we were not planning to railroad you... http://forum.shrapnelgames.com/images/icons/icon10.gif It appears the situation is moot...as no one is taking up the gauntlet with me. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Understanding battle strategies...newbie question
I wasn't expecting to be railroaded. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Understanding battle strategies...newbie question
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Re: Understanding battle strategies...newbie question
capnq has this to say:
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1) The easy going player who learns as he goes, who eventually gets most things right with time (but not all?), and may or may not know how he got there. 2) The more determined player who really wants to understand the nuances of the strategies menu, so much so that he is willing to spend a lot of time testing the various options in order to apply the correct selection to whatever scenario he is confronted with. All things being equal, I would think the second type of player would win more battles and more games. In both cases, but probably more so in the second, the knowledge is so hard won that there is an understandable reluctance to share it. And maybe the reluctance even extends so far as to not being interested in having MM explain how the strategies menu works because then the playing field would be levelled and the advantages gained through 1) experience and 2) effort (testing) would be negated. |
Re: Understanding battle strategies...newbie question
Hmmmmmmmm….
Here’s something for us to think about. If most of us do not understand how the strategies menu works and the one’s that do are being quiet about it, then we cannot expect any significant improvement in how the AI conducts itself in a battle. Basically, we do not even know what to ask for in order to improve the strategies menu because it is so little understood. It is only when the “something” is no longer a secret but becomes universally known and understood that giant strides are made in advancing our knowledge and the application of that knowledge. |
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